MSEM Champions

MSEM Champions contains 118 cards.
Released: 2017-10-01
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.

Scorch {R}

Scorch deals 3 damage to any target.
Related card: Tunu, Ancient Shaper
Cranial Violation

Cranial Violation {B}

Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Ryukami, the First Sovereign

Ryukami, the First Sovereign {W}{U}{B}{R}{G}

Legendary Creature - Dragon Spirit
Legendary spells you cast cost {1} less to cast.
{W}{U}{B}{R}{G}: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle.
Sunken Ambitions

Sunken Ambitions {U}

Return target creature to its owner's hand. Its controller loses 1 life.
Master Chef

Master Chef {2}{G}

Creature - Human Druid
When Master Chef enters the battlefield, create a 0/1 green Plant creature token.
Sacrifice a Plant: You gain 3 life.
Savage Congregation

Savage Congregation {2}{G}{G}

Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order.
Ferocious — If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Dark Rite Cultist

Dark Rite Cultist {B}

Creature - Human Wizard
{B}, {T}, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying.
Azun, Sheriff of Daisite

Azun, Sheriff of Daisite {1}{R}{W}

Legendary Planeswalker - Azun
[+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent.
[–1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield.
[–7]: Detain each permanent target opponent controls.
Taiyohata Champion

Taiyohata Champion {1}{R}{W}

Creature - Human Samurai
First strike
If you cast Taiyohata Champion during your declare attackers step, it enters the battlefield tapped and attacking.

Rock {2}{G}{G}

Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll

Roll {4}{G}{G}

Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Rock
Almgrove Champion

Almgrove Champion {W}

Creature - Human Soldier
First strike, cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Almgrove Champion can only attack or block alone.
Pocket Aces

Pocket Aces {U}

Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library.
Draw a card.
Suisei the Southern Star

Suisei the Southern Star {3}{R}

Legendary Creature - Phoenix
Suisei the Southern Star gets +1/+1 for each comet counter you have.
Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
Serene Prayer

Serene Prayer {2}{W}

Vanishing 10 (This permanent enters the battlefield with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer.

Villainy {B}{B}{B}

Whenever one or more creatures die for the first time each turn, draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
The moral of the Tale of the Urchin King: heroes get remembered, but villains never die.
District of Artisans

District of Artisans

(Color indicator: District of Artisans is red)
As long as your deck contains only red and colorless cards, your minimum deck size is reduced by eight.
Lady Genvieve of Caulder

Lady Genvieve of Caulder {4}{B}{R}

Legendary Creature - Human Noble Warrior
Bleed {1}{B}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
Flesh to Rot

Flesh to Rot {2}{B}{B}

Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters the battlefield or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
Recall Forgotten Eons

Recall Forgotten Eons {1}{G}{U}

Sorcery - Revelation
Draw two cards. You may play an additional land this turn.
Coalesce {5}{G}{U} (You may cast this from your graveyard for {5}{G}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield.)
Monument to the Fallen Man

Monument to the Fallen Man {2}

{T}: You may put a creature card with mana value 2 from your hand onto the battlefield.
Infuse the Apparatus

Infuse the Apparatus {5}{U}{R}

Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus.
Vidal, Rune Thief

Vidal, Rune Thief {1}{R}{R}

Legendary Creature - Human Wizard
When Vidal enters the battlefield, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step.

Invalidate {W/U}

Counter target spell unless its controller pays {1}.