Monsters of Chikyu

Monsters of Chikyu contains 282 cards.
Released: 2021-01-01
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Brutality

Brutality {G}{G}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may destroy target artifact or enchantment that player controls.
Whenever you cast a green creature spell, create a 3/3 green Wurm creature token with trample.
Budding Companion
Flourishing Companion

Budding Companion {G}{G}

Creature - Plant Dinosaur
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Budding Companion has three or more +1/+1 counters on it, remove them all and transform it.
Children are each given a tame monster...
2/2
Card has other part: Flourishing Companion
Flourishing Companion
Budding Companion

Flourishing Companion

Creature - Plant Dinosaur
(Color indicator: Flourishing Companion is green)
Reach, trample
Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control.
...to teach them how to care for their lifelong friends and guardians.
8/6
Card has other part: Budding Companion
Caustic Caterpillar

Caustic Caterpillar {G}

Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
“Don't let the size fool you, they're capable of a lot of damage,” the professor said. “What do you mean by ‘fool',” Karina asked, “that bug's as big as my head!” The professor was taken aback, “Is that not normal?”
1/1
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
Crusher Beetle

Crusher Beetle {3}{G}

Creature - Insect
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Crusher Beetle can't be blocked by more than one creature.
Everything it comes across will be crushed, no matter how long it takes.
3/2
Eerie Cocoons

Eerie Cocoons {G}

Creature - Insect
Reach
Eerie Cocoons gets +1/+1 as long as you control another Insect.
The yellow husks hang all around the forest, staring down intruders as their one warning of what's to come.
0/3
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Hidden away in the darkest corner of the world, it awaits a worthy challenger.
Ever-Gnawing Rat

Ever-Gnawing Rat {G}

Creature - Rat
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
“You can hear the gnawing long before you reach their territory. It's a sound I'd rather not live through again.”
—Lucien, the duelist
1/1
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
Fogspewer

Fogspewer {1}{G}

Creature - Elemental
Noncreature spells you cast cost {1} more to cast.
Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
Karina's spells were stifled by a coughing fit as the smoking monster wheezed.
2/2
From a Seed

From a Seed {1}{G}{G}

Enchantment
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed.
Creatures you control get +1/+1 for each bloom counter on From a Seed.
Full Belly

Full Belly {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3 and has trample.
An object at rest stays at rest, and an object in motion stays in motion.
Garden Guardian

Garden Guardian {1}{G}

Creature - Insect
Flash
The best way to keep monsters from eating all of your food is to train up a loyal monster and let it eat some of your food.
1/3
Grinding

Grinding {G}

Enchantment - Aura
Enchant creature
Enchanted creature has experience. (Whenever it attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Once a trainer has outgrown the Chikyu leagues, they begin skirmishes into the violent wilds beyond the villages.
Hidden Sprout

Hidden Sprout {2}{G}

Creature - Plant
Flash
When Hidden Sprout enters, put a +1/+1 counter on target creature.
Friends can come from the most unexpected places.
1/2
Hyper Beam

Hyper Beam {1}{G}

Sorcery
Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step.
“The attack is so devastating that it hurts the monster using it too, so the trick is to make sure it ends the fight.”
—Masaru, aspiring champion
A Journey Begins

A Journey Begins {G}

Sorcery
Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every journey starts with a small step.
Mighty Beetle

Mighty Beetle {2}{G}{G}

Creature - Insect
Flash
When Mighty Beetle enters, you may put two +1/+1 counters on target creature you control.
A show of heroism often encourages others.
2/2
Natural Cure

Natural Cure {G}

Instant
Return target creature you control to its owner's hand. You gain life equal to its power.
“Every time I lose sight of something, it seems to come back good as new. Finally, some proper challengers.”
—Lucien, the duelist
Palm Walker

Palm Walker {4}{G}

Creature - Plant
Reach
Whenever Palm Walker or another creature you control enters, you gain 2 life.
“It mostly seems nice, but all those heads are so creepy, I can never really trust it.”
—Karina Oblay, field notes
3/5
Petal Dancer

Petal Dancer {2}{G}

Creature - Plant
Whenever another creature you control enters, put a +1/+1 counter on a creature you control.
“As the rains ends, groups of them come out and dance, chasing away the clouds and bringing back the sun.”
—Karina Oblay, field notes
3/3
Preying Mantis

Preying Mantis {2}{G}

Creature - Insect
Haste
At the beginning of your end step, return Preying Mantis to its owner's hand.
The massive mantis flickered in and out of the trees, delivering strike after strike while dodging any counterattacks.
4/3
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
4/4