Memorium Arcanum

Memorium Arcanum contains 90 cards.
Released: 2019-08-01
Ophidian Oracle

Ophidian Oracle {3}{U}{R}

Creature - Human Shaman
When Ophidian Oracle enters the battlefield, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Recite {2}{G}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
4/4
Act of Repentance

Act of Repentance {1}{B}{G}

Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Return up to two target creature cards from your graveyard to your hand.
• Abound, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Appeal to the Ancestors

Appeal to the Ancestors {2}{B}{G}

Sorcery
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Search your library for a card, put it into your hand, then shuffle.
• Return target card from your graveyard to your hand.
• Add {B}{B}{G}{G}.
Champion of the Red Dawn

Champion of the Red Dawn {R}{W}

Creature - Human Soldier
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{R}{W}: Copy target instant or sorcery spell. You may choose new targets for the copy.
2/2
Wicked Blow

Wicked Blow {R}{W}

Instant
Escalate {B} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Wicked Blow deals 3 damage to target player or planeswalker.
• Wicked Blow deals 3 damage to target creature.
• You gain 3 life.
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
After centuries of study and preparation, the mages of Arcanum could only look on in awe as they accomplished the impossible.
Contemplate Obscurity

Contemplate Obscurity {1}{G}{U}

Sorcery
Escalate {B} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Put target permanent on top of its owner's library.
• For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order.
Adiran Distractor

Adiran Distractor {1}{G}{W}{U}

Creature - Elf Scout
Flash
When Adiran Distractor enters the battlefield, return up to one target creature you control and up to one target creature you don't control to their owners' hands.
4/3
Burgeoning Blooms

Burgeoning Blooms {X}{G}{U}{R}

Sorcery
Draw X cards, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
As their new world unfurled before them, the mages of Arcanum couldn't help but add a touch of extravagance to the proceedings.
Chance at Redemption

Chance at Redemption {W}{B}{G}

Instant
Each opponent sacrifices a creature that dealt damage this turn. You gain 2 life, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
In life, sins flooded his veins. In death, there was nothing left but mulch.
Crystal Wave

Crystal Wave {U}{B}{R}

Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Counter target spell.
• Destroy target creature.
• Discard your hand, then draw two cards.
Interruption. Inhibition. Inspiration.
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters the battlefield, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
Mirrorplate Exemplar

Mirrorplate Exemplar {U}{R}{W}

Creature - Minotaur Warrior
Whenever a player casts an instant or sorcery spell that targets only one target or activates an ability that targets only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. (A spell or ability can't target itself.)
2/4
Mystic of Many Winds

Mystic of Many Winds {W}{U}{B}

Creature - Human Wizard
Whenever a player casts a spell, that player exiles the top card of each library face down.
Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
1/4
Repent, Daughter of Fallacy

Repent, Daughter of Fallacy {1}{R}{W}{B}

Legendary Creature - Human Knight
Lifelink
Whenever Repent, Daughter of Fallacy blocks or becomes blocked, it deals 3 damage to any target.
“My mother was both hero and monster, doing what was necessary to keep us all alive. I'll do whatever is necessary to be better.”
3/3
Starvation

Starvation {B}{R}{G}

Sorcery
Each player chooses up to half the creatures they control, then sacrifices the rest.
“As safe places dwindled, people became crowded. There was never enough to go around. My mother... did what was needed so that some, at least, would survive.”
—Repent, Daughter of Fallacy
Theurgist of the Depths

Theurgist of the Depths {2}{B}{G}{U}

Creature - Merfolk
When Theurgist of the Depths enters the battlefield, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand.
Recite {B}{G}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
3/3
Fate Charm

Fate Charm {2}

Artifact
{1}, {T}: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library.
At the spell's most tenuous point, when it seemed the spell would fail and the new world would be yet another failed experiment, a surge of fresh power stabilized the spell and carried it to completion. And from the crowd stepped a face Aerida had never expected to see again.
Fateseeker's Orb

Fateseeker's Orb {4}

Artifact
At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library.
{2}, Pay 2 life: Draw a card.
Paradox Rings

Paradox Rings {0}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings.
{T}, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card.
Poisoned Tonic

Poisoned Tonic {2}

Artifact
Whenever a player gains life, that player loses 2 life.
The only cure is more of the same.
Potion of Inhibition

Potion of Inhibition {2}

Artifact
At the beginning of each upkeep, if it's an extra turn, end the turn.
If a player would search a library, that player searches the top four cards of that library instead.
Seeking Sword

Seeking Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it.
Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
Artist's Vista

Artist's Vista

Land
{T}: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase.
Inspiration begets inspiration.
Over the Horizon

Over the Horizon

Land
When Over the Horizon enters the battlefield, scry 1.
{T}: Add {C}.
{1}, {T}: Return Over the Horizon to its owner's hand.
“We've been given a second chance, but time is short and the journey hard.”
—Repent, daughter of Fallacy