Love Song

Love Song contains 254 cards.
Released: 2020-07-01
Starborne Hellkite

Starborne Hellkite {5}{R}{R}

Creature - Dragon
Flying
Whenever Starborne Hellkite attacks, choose two—
• Starborne Hellkite deals 4 damage to any target.
• Destroy target artifact or land.
• Creatures you control get +2/+0 until end of turn.
“I've imagined a lot of things in space, but I never imagined dragons.”
—Lieutenant Saxon
5/5
V-4 Fixit

V-4 Fixit {1}{R}

Artifact Creature - Construct
Whenever V-4 Fixit or another artifact enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
“With all these robots to do the hard work, is it any wonder I've got too much time on my hands?”
—Lieutenant Saxon
1/1
Wandering Precursor

Wandering Precursor {2}{R}

Creature - Elemental Scout
Whenever you cast a spell, Wandering Precursor gets +1/+0 until end of turn for each color of mana spent to cast that spell.
After eons, they were assumed mute, a voice so silent for so long.
1/2
Beastly Dispute

Beastly Dispute {G}

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
“If we want to have any chance of recovering either of these specimens alive, we gotta keep them separated.”
—Dr. Yulius
Big Enough

Big Enough {2}{G}

Enchantment - Aura
Enchant creature
Converge — When Big Enough enters the battlefield, put X +1/+1 counters on enchanted creature, where X is number of colors of mana spent to cast Big Enough.
Enchanted creature has trample.
Biocrystal Augmentation

Biocrystal Augmentation {X}{G}

Sorcery
Put a +1/+1 counter on each of up to X target creatures.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, instead put three +1/+1 counters on each of those creatures. They gain trample until end of turn.
“We're gonna build a better garden.”
Bury the Past

Bury the Past {3}{G}

Sorcery
Converge — Destroy up to X target artifacts or enchantments, where X is the number of colors of mana spent to cast Bury the Past.
Where was a civilization is now a shell.
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
Its true colors are beautiful like a rainbow.
0/2
Collector of Green and Grey

Collector of Green and Grey {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Augmented — Whenever a nontoken creature enters the battlefield under your control, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on it.
1/1
Colossal Camouflage

Colossal Camouflage {G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
“Every time we look for them, the sun goes down before we can find a trail.”
—Dr. Donel
Come Out and Play

Come Out and Play {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn.
Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand.
A never ending spree of death and violence.
Connoisseur of Toxins

Connoisseur of Toxins {1}{G}

Creature - Human Druid
Deathtouch
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Thank you for the venom.”
1/2
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
“There's a wonderful feeling I get when I look to the west, far beyond Olten's wastelands towards its lush savannahs.”
—Dr. Sadie Dal
Daring Adventurer

Daring Adventurer {G}

Creature - Human Warrior
Trample
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
A modern day warrior.
0/1
Dedicated Bushwacker

Dedicated Bushwacker {1}{G}

Creature - Human Scout
Haste
When Dedicated Bushwacker enters the battlefield, other creatures you control get +1/+0 and gain haste until end of turn.
“I live by a simple truth: do every stupid thing that makes you feel alive.”
2/2
Deepbrush Operative

Deepbrush Operative {2}{G}

Creature - Human Warrior
Flash
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Mercenary work is easy. You get the money for nothing and the scars for free.”
2/2
Dirty-Pawed Grazer

Dirty-Pawed Grazer {6}{G}

Creature - Beast
Converge — Dirty-Pawed Grazer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Dirty-Pawed Grazer can't be blocked by creatures with power 2 or less.
4/4
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped, then shuffle.
“Flying over alien vegetation really puts into perspective how far we've come.”
—Captain's log, entry 8
FO-2 Radiation Kid

FO-2 Radiation Kid {4}{G}{G}

Artifact Creature - Construct
Trample
Noncreature spells cost an additional “Put a noncreature permanent you both own and control on top of your library” to cast.
“In poison places, we are anti-venom.”
8/8
Greedy Insects

Greedy Insects {3}{G}

Creature - Insect
When Greedy Insects enters the battlefield, exile up to one target artifact or enchantment until Greedy Insects leaves the battlefield.
Some creatures are just born to be wild.
4/4
Green Daywalker

Green Daywalker {2}{G}

Creature - Beast
When Green Daywalker enters the battlefield, you may destroy target artifact or enchantment.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
2/1
Growing Up

Growing Up {2}{G}

Instant
Target creature +3/+3 and gains trample until end of turn.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Isolated Guardian

Isolated Guardian {3}{G}{G}

Creature - Elemental
Trample
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.”
Like the pain of a lifetime lost in a thousand days.
5/4
Lay Claim to Nature

Lay Claim to Nature {2}{G}

Instant
Return any number of lands you control to their owner's hands. For each land returned this way, search your library for a land card, reveal it, then put it into your hand. Then shuffle.
“TIMBER!”
Lonely Giant

Lonely Giant {4}{G}{G}

Creature - Elemental Giant
Trample
Augmented — When Lonely Giant enters the battlefield, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two +1/+1 counters on it.
6/6