Choose one— • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn.
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. {B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Decay deals damage to creatures in the form of -1/-1 counters. {B}{G}: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard.
The next creature spell you cast this turn can be cast as though it had flash. When that creature enters this turn, it gains lifelink until end of turn.
With uncanny speed the forces of Khaliz-Dorahn appeared, ready to defeat Rallios.
At the beginning of your upkeep, create a 1/1 white Soldier creature token. {1}{G}{W}: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
Choose one— • Fellor Charm deals 3 damage to any target. • Target creature gains lifelink and indestructible until end of turn. • Attacking creatures get +1/+1 until end of turn.
Destroy each nonland permanent with mana value 6 or less. If a creature would die this way, exile it instead.
The second Pandora's hands came into contact with each other a cataclysm occurred: the third sun was destroyed, the other planeswalkers died, and the Evil One was finally captured.
Exile target creature, then exile target creature card from a graveyard. An opponent chooses one of them. Put the chosen card onto the battlefield under your control.
“Don't try to fight it. You belong to me now.” —The Evil One
Vigilance, reach Identity — As long as you control at least two other creatures that share a creature type with Gallord of the Order, other creatures you control get +1/+1 and have first strike.
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way. Unearth abilities you activate cost up to {1} less to activate.
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card. Unearth {2}{U}{B}({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs {2} less to cast this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}{R}: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard.
Choose one— • Return target creature to its owner's hand. • Target creature gets +2/+0 and gains first strike until end of turn. • Draw two cards, then discard a card at random.
Reverberate {2}{U}{R}(When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost.
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card. [–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay. [–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.