Karina's Explorations

Karina's Explorations contains 338 cards.
Released: 2022-07-01
Aspiring Dragon

Aspiring Dragon {R}

Creature - Dragon
Aspiring Dragon has flying and haste as long as you control another Dragon.
{2}{R}{R}: Aspiring Dragon gets +3/+0 until end of turn.
“C'mon, this one's a baby! We'll be fine as long as we leave before its mom shows up!”
—Flynn Skara, to Karina
1/1
Barhopping in Minei

Barhopping in Minei {2}{R}

Enchantment
When Barhopping in Minei enters the battlefield, draw up to four cards, then put twice that many drink counters on Barhopping in Minei.
Your maximum hand size is reduced by the number of drink counters on Barhopping in Minei.
Better Together

Better Together {R}

Enchantment - Aura
Enchant two nonland permanents you control
Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
Blitz Breaker

Blitz Breaker {R}

Artifact Creature - Human Warrior
Advance {1}{R} (Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.)
Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
1/1
Built to Smash

Built to Smash {R}

Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
“That vampire tech is punching through our stuff like its nothing! Let's see if they're interested in selling.”
—Pidge, tinkering courier
Callous Conduit

Callous Conduit {R}

Creature - Human Wizard
First strike
Whenever you make first contact, Callous Conduit deals 1 damage to target player or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars can't even survive Volaria on their own. Go back home where it's safer!”
1/1
Competing Design

Competing Design {1}{R}

Instant
Create a 1/1 colorless Construct artifact creature token. For each other card named Competing Design in your graveyard, create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Add {C}.”
“Tell that Valinov fella that we ain't buying a speck of his stuff ‘til he shows us the specs.”
—Pidge, tinkering courier
Creativity

Creativity {R}{R}{R}

Enchantment
Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. (This includes “without paying its mana cost.”)
Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card.
Curio Hellkite

Curio Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you make first contact, Curio Hellkite deals 2 damage to any target. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
3/3
Dragon Dance

Dragon Dance {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“Wanna go dragonriding with me?”
“Isn't that kinda dangerous?” Karina asked. “Only if you're a coward,” Flynn grinned back.
Experimental Power Source

Experimental Power Source {R}

Artifact
Advance costs you pay cost {1} less.
You may activate advance abilities of permanents you control any time you could cast an instant.
“Look, look! It's already doubled doubled our output already!”
Flying with Dragons

Flying with Dragons {3}{R}

Sorcery
Exile the top five cards of your library. You may play Dragon cards exiled this way as long as they remain exiled. You may play other cards exiled this way until the end of your next turn.
“He's sooo fluffy! Can we keep him?”
Goddess' Whimsy

Goddess' Whimsy {1}{R}

Sorcery
Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process.
“I should have guessed Reyhsia's kid wouldn't make things easy. You do seem more fun though.”
Hand of the Fallen

Hand of the Fallen {R}

Legendary Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, it gets +X/-X until end of turn, where X is a number of your choice less than its toughness.
Equip {2}
Card has other part: Change Hands
Change Hands

Change Hands {1}{R}

Sorcery - Adventure
Target creature gets +2/-2 until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Hand of the Fallen
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
“Hey, don't you worry about what they say about us. We can get through this together, just like everything else, right?”
Hot New Thing

Hot New Thing {3}{R}

Sorcery
This spell costs {3} less to cast if a permanent you controlled advanced this turn.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
“Don't pay that kithkin any mind, we've got the best new devices around, take a look!”
Hotshot Renegade

Hotshot Renegade {3}{R}

Creature - Human Wizard
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
3/1
Ilieth, Transcendent

Ilieth, Transcendent {5}{R}{R}

Legendary Creature - Dragon
Flying, trample, haste
Whenever you activate an ability of a nonland permanent, you may have Ilieth, Transcendent deals 2 damage to target creature.
{2}{R}: Creatures you control get +2/+0 until end of turn.
Flynn found the best way to handle her dragonsoul was not to reign her in, but let her free.
5/5
Impulse Module

Impulse Module {R}

Artifact
Advance {1}{R}{R} (Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.)
Whenever Impulse Module enters the battlefield or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
Inconspicuous Stowaway

Inconspicuous Stowaway {2}{R}

Creature - Cat
As a permanent you control explores an Aura, you may put it onto the battlefield attached to Inconspicuous Stowaway.
As long as Inconspicuous Stowaway is enchanted or equipped, she's a legendary 2/3 Cat Rogue named Agent C and has double strike.
1/3
Intruder Drone

Intruder Drone {2}{R}

Artifact Creature - Construct
Advance {4}{R} (Cast this for {4}{R} to advance it as it enters. {4}{R}: Advance this as a sorcery.)
Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost.
3/2
Karina's Connections

Karina's Connections {1}{R}

Enchantment
Codex — Hannah, Aethertechnician; Flynn Skara; Pidge, Tinkering Courier; Reyhsia, Truth Chaser. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as thought it were mana of any color to cast this codex's contents.
Sacrifice Karina's Connections: Copy target activated ability of one of its contents. You may choose new targets for the copy.
Melt the Chains

Melt the Chains {4}{R}

Enchantment - Aura
Enchant creature
When Melt the Chains enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
Motley Crew

Motley Crew {1}{R}

Creature - Human Scout
Motley Crew has no name while it's being cast. (It will always make first contact.)
{2}{R}: Creatures you control named Motley Crew get +1/+0 until end of turn.
Every week Karina was whisked to a different plane, meeting countless students like herself, but each with a story of their own.
2/2