Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Hunter's Arsenal

Hunter's Arsenal {2}

Artifact
When Hunter's Arsenal enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
{1}, {T}, Sacrifice Hunter's Arsenal: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Phylactery of Forbidden Arts

Phylactery of Forbidden Arts {5}

Artifact
Indestructible
When Phylactery of Forbidden Arts enters, search your library for up to three instant and/or sorcery cards with different names, put them into your graveyard, then shuffle.
{T}: Add three mana of any one color. Spend this mana only to cast spells from your graveyard or activate abilities from your graveyard.
Pulse Seeker

Pulse Seeker {2}

Artifact - Equipment
When Pulse Seeker enters, create a 1/1 black and red Vampire creature token with menace.
Equipped creature gets +1/+0.
Equip {1}
The blade is attuned to fear. The quicker the heartbeat, the sharper the cut.
Scrolls of Succession

Scrolls of Succession {2}

Artifact
As Scrolls of Succession enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{2}, {T}: Draw a card. Then discard a card unless you control three or more creatures of the chosen type.
Soul-Capturing Lantern

Soul-Capturing Lantern {1}

Artifact
When Soul-Capturing Lantern enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Add one mana of any color.
{6}, {T}, Sacrifice Soul-Capturing Lantern: Exile target nonland permanent. Activate only as a sorcery.
Survivor's Torch

Survivor's Torch {0}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Tap target creature.
• Draw a card, then discard a card.
• Exile target card from a graveyard.
Equip {3}
The Wickerscreech of Gatstaf

The Wickerscreech of Gatstaf {5}

Legendary Artifact Creature - Scarecrow
Flying, menace, trample
When The Wickerscreech of Gatstaf dies, destroy target nonland permanent an opponent controls.
Foreshadow {13}. This costs {1} less for each nonland card in your graveyard. (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/3
Blessed Grounds

Blessed Grounds

Land
Blessed Grounds enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {G} or {W}.
At day, a place of worship. At night, a sanctum against the shadows.
Coastal Cairn

Coastal Cairn

Land
Coastal Cairn enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {U} or {R}.
At day, an inert monument. At night, an awakened altar.
Eerie Wildwood

Eerie Wildwood

Land
Eerie Wildwood enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {R} or {G}.
At day, a quiet footpath. At night, a trail for the hunt.
Elgaud Fortress

Elgaud Fortress

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Elgaud Fortress: Create a token that's a copy of target artifact you control. Activate only as a sorcery.
Far stronger than the stonework are the ideals of those who defend its walls.
Fog-Ridden Wharf

Fog-Ridden Wharf

Land
Fog-Ridden Wharf enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {U}.
At day, a busy harbor. At night, a playground for geists.
Ghoulcaller's Graf

Ghoulcaller's Graf

Land
When Ghoulcaller's Graf enters, mill two cards.
{T}: Add {C}.
{5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
Hellfire Crater

Hellfire Crater

Land
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
Macabre Pools

Macabre Pools

Land
Macabre Pools enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {U} or {B}.
At day, a shallow shore. At night, a site of sacrifice.
Putrid Corcass

Putrid Corcass

Land
Putrid Corcass enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {G}.
At day, a locus of growth. At night, a cesspool of decay.
Secret Lagoon

Secret Lagoon

Land
Secret Lagoon enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {G} or {U}.
At day, a breathtaking vista. At night, an otherworldly realm.
Sinister Thicket

Sinister Thicket

Land
{T}, Sacrifice Sinister Thicket: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}, Exile Sinister Thicket from your graveyard: Draw a card. Activate only as a sorcery.
Solemn Bastion

Solemn Bastion

Land
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
Sunswept Grange

Sunswept Grange

Land
Sunswept Grange enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {R} or {W}.
At day, a welcome retreat. At night, a ritual ground.
Wesgoth Cemetery
Skullbriar, Death's Mockery

Wesgoth Cemetery

Legendary Land
Wesgoth Cemetery enters tapped.
Whenever a nontoken creature dies, put a corpse counter on Wesgoth Cemetery.
{T}: Add {B} or {G}. If there are thirteen or more corpse counters on Wesgoth Cemetery, remove those counters, transform it, then untap it.
Wesgoth Cemetery can be your commander.
Card has other part: Skullbriar, Death's Mockery
Skullbriar, Death's Mockery
Wesgoth Cemetery

Skullbriar, Death's Mockery

Legendary Land Creature - Zombie Elemental
Trample, haste
Skullbriar gets +1/+1 for each creature card in all graveyards.
{T}: Add {B} or {G}.
Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
0/0
Card has other part: Wesgoth Cemetery
Plains

Plains

Basic Land - Plains
Related card: Sinner's Solace
Island

Island

Basic Land - Island
Related card: Sinner's Solace
Swamp

Swamp

Basic Land - Swamp
Related card: Sinner's Solace