High Noon

High Noon contains 279 cards.
It is part of High Noon block.
Released: 2018-05-01
Pains of the Drunk

Pains of the Drunk {R}

Enchantment - Aura
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn.
Postmark Bullet

Postmark Bullet {2}{R}

Instant
This spell costs {2} less to cast if an opponent controls a creature with a bounty counter on it.
Postmark Bullet deals 3 damage to any target.
“Somewhere out there's a bullet with your name on it. I make sure to carry my own.”
—Azun, sheriff of New Daisite
Qilan Raiders

Qilan Raiders {2}{R}

Creature - Centaur Warrior
Menace
“They have not had the warmest welcome since we came to the west, but I find we have a common enemy in Striking Dawn. Will you join us?”
—Creed, of Graygulch
3/2
Qilan Stormers

Qilan Stormers {3}{R}

Creature - Centaur Warrior
Haste
When Qilan Stormers enters, it gets +X/+0 until end of turn, where X is the number of creatures you control.
3/3
Qilan Warrior

Qilan Warrior {3}{R}

Creature - Centaur Warrior
Trample
Among the once solitary centaurs, some turn to crush the rising civilization.
3/3
Rain of Blood

Rain of Blood {3}{R}

Sorcery
Rain of Blood deals 3 damage to each creature and each player.
Aetherite offers many occupational hazards. Aetherswirls, localized blood storms, transformations, sudden monsters, disintegrations, invisibility, lung removal, lung additions, and the occasional harse.
Reforge

Reforge {1}{R}

Instant
Destroy up to one target artifact. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Two parts iron and one part aether combine to craft almost any metal imaginable.
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
Sandbluff Duelist

Sandbluff Duelist {2}{R}

Creature - Spirit Soldier
First strike
Spells you cast during combat cost {1} less to cast.
Don't try to out-draw a ghost. They've had two lifetimes to practice.
2/1
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
Spectral Slinger

Spectral Slinger {1}{R}

Creature - Spirit Soldier
Prowess
Whenever you cast a noncreature spell, you may pay {R}. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/1
Stolen Cache

Stolen Cache {1}{R}

Sorcery
Choose two —
• Gain control of target artifact until end of turn. Untap it. It gains haste until end of turn.
• Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
• Create a Clue token. (It's an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
Sunset Cliffs Hunter

Sunset Cliffs Hunter {R}

Creature - Spirit Mercenary
Sunset Cliffs Hunter gets +1/+0 and has first strike as long as a player controls a permanent with a bounty counter on it.
“Don't let a little thing like death slow you down.”
—Creed, of Graygulch
1/1
Sunset Cliffs Lawman

Sunset Cliffs Lawman {3}{R}

Creature - Human Mercenary
When Sunset Cliffs Lawman enters, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“Stand aside and lets settle this.”
3/3
Tavern Brawl

Tavern Brawl {3}{R}

Enchantment
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
Terror of Sunset Cliffs

Terror of Sunset Cliffs {5}{R}{R}{R}

Creature - Manticore
Flying, first strike
Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards.
Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
7/7
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
Wave of Goblins

Wave of Goblins {4}{R}

Creature - Goblin Warrior
Prowess
Whenever you cast a noncreature spell, target creature can't block this turn.
While each one is shorter than the average boot, one should never underestimate goblins in numbers.
3/3
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
“Tread not in the forest. Anyone entering it will be declared dead, and anyone leaving it will be made so.”
— The Judges' Law
1/1
Bloodleaf Warcry

Bloodleaf Warcry {1}{G}

Sorcery
Target creature gets +1/+1 until end of turn for each card in your graveyard.
“Look at your past, settlers. See all behind you that lies in ruins. What stops you from bringing destruction with you once more?”
—Chief Striking Dawn
Brush Sniper

Brush Sniper {3}{G}

Creature - Elf Warrior Archer
Reach
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4/2