Glacia: Hail to the Queen

Glacia: Hail to the Queen contains 280 cards.
It is part of Glacia: Hail To The Queen block.
Released: 2018-11-01
Awoken Soul

Awoken Soul {1}{W}

Target creature you control gains lifelink until end of turn. Arm it.
Some find enlightenment only in the weight of a weapon.
Bjarndyr Militant

Bjarndyr Militant {2}{W}

Creature - Bear Warrior
When Bjarndyr Militant enters the battlefield, return target Aura card or card with fabled from your graveyard to your hand.
“My every deed is devoted to reminding this world of our valor.”
Bjarndyr Outfitter

Bjarndyr Outfitter {2}{W}{W}

Creature - Bear Warrior
When Bjarndyr Outfitter enters the battlefield, arm up to two target creatures you control.
Bjarndyr Sergeant

Bjarndyr Sergeant {5}{W}{W}

Creature - Bear Warrior
Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn.
“The choice is upon us! Live in shame, or die in glory!”
Breathless Gasp

Breathless Gasp {4}{W}

Exile target creature. You gain 2 life.
“Leave him in the snow. Anyone too weak of heart to face our future deserves no part in it.”
—Saffrisa, Heir Apparent
Bristled Wolverine

Bristled Wolverine {2}{W}

Creature - Wolverine
Whenever Bristled Wolverine attacks, it gets +1/+1 until end of turn.
The abundance of predators in Glacia has forced smaller ones to evolve additional weapons.
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
“One is all, and all is one. Know this, and you will never be alone.”

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
“Empty yourself of doubt, and strength will fill the missing space.”
Crippling Apparition

Crippling Apparition {2}{W}{W}

Creature - Spirit
Whenever an embattled creature you control attacks, tap target creature defending player controls.
Culi-Sae Exonerator

Culi-Sae Exonerator {1}{W}{W}

Creature - Human Monk
Double strike
{3}{W}: Arm target creature you control. Activate only as a sorcery.
Culi-Sae Partisan

Culi-Sae Partisan {3}{W}

Creature - Human Monk
At the beginning of combat on your turn, target embattled creature you control gets +1/+1 and gains vigilance and indestructible until end of turn.
Curio Connoisseur

Curio Connoisseur {2}{W}

Creature - Fox Rogue
First strike
Aura spells and spells with fabled you cast cost {1} less to cast.
Equip costs you pay cost {1} less.
“Tales and treasures call to me, begging for appreciation only I can give.”
Deathless Ghoul

Deathless Ghoul {2}{W}

Creature - Spirit
Other Spirits you control get +1/+1.
Whenever a Spirit you control attacks, you gain 1 life.
Those who have never known life grasp it the hardest.

Efface {2}{W}

Exile target enchantment or Equipment.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.

Equanimity {1}{W}

Enchantment - Aura
Enchant creature
As Equanimity enters the battlefield, choose a card type.
When Equanimity enters the battlefield, draw a card.
Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity.
Fiery Reckoning

Fiery Reckoning {1}{W}{W}

Target opponent chooses up to one creature. Destroy the rest.
The village offered to the vengeful vikings an innocent scapegoat to sate their bloodlust. She alone survived.
Fleecy Lynx

Fleecy Lynx {2}{W}

Creature - Cat
“The human must kill for fur to survive the winter, while so many other races were made with fur of our own. It is clear who Glacia favors more.”
—Scalhun, Bjarndyr militant
Gilded Yak

Gilded Yak {3}{W}

Creature - Yak
When Gilded Yak enters the battlefield, you gain 3 life.
“Hold still, friend. The glory of your labor will go unappreciated no longer.”
—Luo Tari, Culi-Sae initiate
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters the battlefield, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
When Heartless Host enters the battlefield, arm target creature.
Howl of the Hunted
Hall of the Haunted

Howl of the Hunted {2}{W}

Target player creates two 1/1 white Spirit creature tokens with flying.
Fabled {3}{W}{W}
Card has other part: Hall of the Haunted
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
“As the wails rose, he knew his prayers had come true; he'd never forget his final hunt.”
—Hemley Eggfeather
Card has other part: Howl of the Hunted
Humble Fieldhand

Humble Fieldhand {W}

Creature - Fox Citizen
Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
“Give me a sickle and I'll farm. Give me a sword and I'll fight.”
Issbarren Warden

Issbarren Warden {1}{W}

Creature - Bear Monk
When Issbarren Warden enters the battlefield, exile target token.
“Leave behind everything you don't need. The Issbarrens are fickle on the best of days, and extra weight won't help that.”
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Whenever Keeper of Twisted Light attacks, you gain 3 life.
It wanders the land sharing its glow, oblivious to the fear it spreads.