The Empty Throne of Feanav

The Empty Throne of Feanav contains 275 cards.
Released: 2024-05-01
Animus, Life's Entropy
Animus Reformed

Animus, Life's Entropy {4}

Legendary Creature
As Animus, Life's Entropy enters, choose a color.
You and Animus each have hexproof from the chosen color.
Attain {6} ({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/4
Card has other part: Animus Reformed
Animus Reformed
Animus, Life's Entropy

Animus Reformed

Legendary Creature
Hexproof
You have hexproof.
If a source would deal damage to you, prevent 1 of that damage.
{1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
5/5
Card has other part: Animus, Life's Entropy
Afternoon Ritual

Afternoon Ritual {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Between the constant battles and the convenient facade she was expected to maintain, Simul eventually began to lose patience for Hyden.
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“The angels seek only to be freed of the natural mortal soul—to then secure eternal rule by the will of alchemical lives, all innocent by design.”
—Janneke to Xenocrata
Battlefield Preserver

Battlefield Preserver {1}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Battlefield Preserver enters deployed, exile target nonland permanent until Battlefield Preserver leaves the battlefield.
2/1
Coalition Apothecary

Coalition Apothecary {3}{W}

Creature - Human Wizard
When Coalition Apothecary enters, you gain 1 life for each nonland permanent you control.
In co-operation with Doctor Barton's volunteers, the Coalition's invasion of the imperial mainland was welcomed by those sick of both disease and war.
4/2
Disowned Spirit

Disowned Spirit {1}{W}

Creature - Spirit
Flying
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Society tends to have a convenient memory, but the past often resents forgetfulness.”
—Doctor Gareth Barton
2/2
Divine Conspiracy

Divine Conspiracy {1}{W}

Sorcery
Divine Conspiracy has flash as long as an Angel, Demon, Faerie, or Spirit you controlled died this turn.
Choose up to two target nonland permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
Domestic Conspirators

Domestic Conspirators {3}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Domestic Conspirators enters deployed, destroy target artifact or enchantment.
Beneath high society's notice, servants were crucial saboteurs during the late war.
3/4
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
The Empty Throne

The Empty Throne {2}{W}{W}

Legendary Enchantment
At the beginning of your upkeep, destroy target creature with the greatest power or tied for greatest power among creatures on the battlefield. Then if there are no creatures on the battlefield, sacrifice The Empty Throne.
The Regent's death posed a terrible question.
Ethereal Shepherd

Ethereal Shepherd {2}{W}

Creature - Spirit Cleric
Flying
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Ethereal Shepherd enters deployed, exile target creature. That creature's controller creates a 1/1 white Spirit creature token with flying.
2/2
Failed Martyr
Universal Savior

Failed Martyr {2}{W}

Creature - Human Cleric
Whenever Failed Martyr attacks, each other attacking creature gets +1/+0 until end of turn.
Attain {4}{W} ({4}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/3
Card has other part: Universal Savior
Universal Savior
Failed Martyr

Universal Savior

Creature - Angel Bard
(Color indicator: Universal Savior is white)
Other creatures you control get +1/+0.
At the beginning of combat on your turn, create a 1/1 red Human creature token with haste.
The power in a life sacrificed will always pale before a life lived with love.
3/4
Card has other part: Failed Martyr
Faithful of New Covenants

Faithful of New Covenants {2}{W}

Creature - Human Cleric
Whenever Faithful of New Covenants and at least one Angel, Demon, Faerie, or Spirit attack, Faithful of New Covenants gets +1/+2 until end of turn.
“The peoples of Feanav yearn for a higher power—I can restore what they have lost.”
—Absari, Chiresian Herald
3/2
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
Futile Faith

Futile Faith {2}{W}

Instant
If you control an Angel, Demon, Faerie, or Spirit, draw a card.
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Claims to divine right fractured support among the angels, until heaven itself was in civil war.
Grasping Choir

Grasping Choir {5}{W}

Creature - Angel
Flying
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
3/3
Guided Hand

Guided Hand {1}{W}

Instant
Untap target artifact or creature. It gains hexproof and indestructible until end of turn.
“This world suffers without its rightful emperor. Swear to honor the heavens, and I will elevate you to your proper place.”
—The Angel Absari to Prince Amleth
Heir Unapparent

Heir Unapparent {3}{W}

Creature - Human Noble
Disgraced 5 (This enters with five -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Prevent all combat damage that would be dealt to Heir Unapparent.
“I wouldn't be the man I am today without my family's help.”
6/6
Illuminating Archangel

Illuminating Archangel {4}{W}

Creature - Angel
Flying
When Illuminating Archangel enters, target creature gets +X/+X and gains vigilance and first strike until end of turn, where X is the number of permanents you control that are Angels, Demons, Faeries, and/or Spirits.
4/3
Inherited Blessing

Inherited Blessing {3}{W}

Enchantment - Aura
Enchant creature
When Inherited Blessing enters, remove all -1/-1 counters from each creature you control.
Enchanted creature gets +2/+2 and has first strike.
“So your family has the Covenant. Shall we kill every last one of them, or will you yield the throne?”
—Lettie Wormwood to the new emperor Amleth
Involuntary Care

Involuntary Care {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, can't be sacrificed, and its activated abilities can't be activated.
Some rebels were considered to have poisoned hearts and minds—but nothing that modern medicine couldn't cure.
Joane, Royal Spymaster
The Conquering Wyrm

Joane, Royal Spymaster {2}{W}

Legendary Creature - Human Rogue
Whenever one or more creatures deal combat damage to you, put a -1/-1 counter on one of them.
Attain {5}{W} ({5}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: The Conquering Wyrm
The Conquering Wyrm
Joane, Royal Spymaster

The Conquering Wyrm

Legendary Creature - Dragon Spirit
(Color indicator: The Conquering Wyrm is white)
Flying
Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
Conway assumed she had killed her last obstacle to the throne—only to find that the Spymaster had a contingency for such treachery.
6/4
Card has other part: Joane, Royal Spymaster