Discoveries of Akieva

Discoveries of Akieva contains 193 cards.
Released: 2019-11-01
Alia, Bearer of Morning

Alia, Bearer of Morning {3}{W}{W}

Legendary Planeswalker - Alia
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning.
[+1]: You gain 4 life.
[–2]: Exile target tapped creature. Each player draws a card.
[–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
Loyalty:
4
Alia's Enforcer

Alia's Enforcer {2}{W}

Creature - Human Cleric
As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying.
Whenever an artifact or enchantment enters the battlefield under your control, you gain 1 life.
“When Miss Alia came to this plane, she asked me to stand against the Banished. With her radiance, I can do anything.”
2/3
Align the Astrolabe

Align the Astrolabe {1}{W}

Enchantment
Whenever you cast a noncreature spell, put a quest counter on Align the Astrolabe.
At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token for each three quest counters on Align the Astrolabe.
Banish Through the Veil

Banish Through the Veil {3}{W}{W}

Sorcery
Destroy all creatures. Exile all graveyards.
“It gives me no joy to engage in violence like this. But for the sake of the Kelian League, I will do whatever it takes.”
—Shaziel, Archangel
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters the battlefield, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed are the cogworkers.”
2/2
Blessing of Morning

Blessing of Morning {5}{W}

Enchantment
At the beginning of your upkeep, create two 1/1 colorless Construct artifact creature tokens, then you gain life equal to the number of artifacts and enchantments you control.
“Lady Mari gifted me this power, and pointed me in the direction of planes that need help. If it takes an army to destroy the Banished, I will make one.”
—Alia, Bearer of Morning
Citywide Automation

Citywide Automation {1}{W}

Enchantment
When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
Lifelink
Experience
“Miss Alia believes that its only a matter of time before the Banished storm this world and burn it. We can't let that happen.”
2/2
Crystallized Hope

Crystallized Hope {1}{W}

Instant
You gain 3 life. Choose one —
• You gain 3 life.
• Draw a card.
Even when success is at the tip of your fingers, finding the strength to push forward can feel impossible.
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield.
“When some mortals sleep, they see beyond the Veil. Most become insomniacs, but others become entranced.”
—Sesilius, Chosen Speaker
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
“I don't intend to present an Achievement this year. I'm content to see how others fare, and learn.”
1/2
Evavin Duelist

Evavin Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience
For some, the only Achievement that matters is one's own body and skill.
1/1
Final Symphony

Final Symphony {2}{W}{W}

Enchantment
When Final Symphony enters the battlefield, exile another target nonland permanent until Final Symphony leaves the battlefield.
When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
Lockdown

Lockdown {W}

Enchantment
Whenever you draw a card, put a quest counter on Lockdown.
As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Rilken is the city in the League positioned most perilously. Consequently, it has the best defenses.
Matron of Machines

Matron of Machines {W}

Creature - Human Artificer
When Matron of Machines dies, put a +1/+1 counter on up to one target creature.
{3}{W}, Exile Matron of Machines from your graveyard: Create two 1/1 colorless Construct artifact creature tokens. Activate only as a sorcery.
1/2
Morning's Warden

Morning's Warden {3}{W}

Creature - Human Cleric Warrior
Lifelink
Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls.
“I used to trust the Angels to defend us, but Miss Alia taught me that we must take the fight to the Banished if we want anything to change.”
3/4
Nina, Master of Arms

Nina, Master of Arms {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms.
Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast.
2/3
Polgek Artisan

Polgek Artisan {3}{W}

Creature - Human Artificer
When Polgek Artisan enters the battlefield, create an X/X colorless Juggernaut artifact creature token, where X is the number of artifacts and enchantments you control.
2/1
Polgek Restorationist

Polgek Restorationist {2}{W}

Creature - Human Wizard
When Polgek Restorationist enters the battlefield, you may return target artifact, enchantment, or planeswalker card from your graveyard to your hand.
“One moment, I'll make it good as new.”
1/2
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
The League has long given up on diplomatic attempts with The Banished.
3/3
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Rilken Forcefield Keeper

Rilken Forcefield Keeper {1}{W}

Creature - Human Artificer Druid
Rilken Forcefield Keeper gets +1/+1 for each enchantment you control.
Sacrifice Rilken Forcefield Keeper: Exile target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
1/1
Rilken Preserver

Rilken Preserver {3}{W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.
Whenever Rilken Preserver attacks, you may exile target nonland permanent you control, then return it to the battlefield under your control.
3/3
Seek Perfection

Seek Perfection {1}{W}

Enchantment
Whenever you draw a card, put a quest counter on Seek Perfection.
At the beginning of each end step, if Seek Perfection has four or more quest counters on it, exile target permanent you control, then return it to the battlefield under your control.