Animus Vox

Animus Vox contains 332 cards.
Released: 2023-09-01
Wandering Visionary

Wandering Visionary {2}{U}

Creature - Human Scout
When Wandering Visionary enters, draw a card.
{W}{U}{B}{R}{G}: Create a 1/1 blue Elemental creature token with flying.
“Feels like I died days ago, deep in my sleep, and everything since has been a dream.”
2/2
Abomination Broodmother

Abomination Broodmother {4}{B}

Creature - Beast Horror
When Abomination Broodmother dies, create a 3/2 green Horror creature token.
Good things never last. Bad things never die.
4/3
Abomination's Desire

Abomination's Desire {B}{B}{B}

Instant
Destroy target creature or planeswalker.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“I want to tear the stars to shreds.”
—The Hunter of Nebulas
AOSE Valiant

AOSE Valiant {1}{B}

Creature - Human Scout
At the beginning of your upkeep, you may pay 2 life. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“Is my job hard? Nah, it's always a good time.”
1/1
Arisen Psion

Arisen Psion {1}{B}

Creature - Zombie Wizard Pilot
Whenever you cast a noncreature spell, each opponent loses 1 life.
{4}, Exile Arisen Psion from your graveyard: Draw a card.
“‘Don't run away, it's only me,' is not actually a comforting SOS message.”
—Colonel Violet Osada
1/3
Bad Romance

Bad Romance {4}{B}

Instant
Exile target creature or planeswalker. You gain 4 life.
When a mission goes wrong, you learn to cherish the people you die with.
The Bliss of Ignorance Dies

The Bliss of Ignorance Dies {2}{B}

Sorcery
You draw two cards and you lose 2 life.
Reconstruct {3}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Everybody got this broken feeling like their father or their dog just died.
Debaser of Truth

Debaser of Truth {1}{B}

Creature - Horror
When Debaser of Truth enters, if you control three or more Horrors, each opponent discards two cards.
Other Horror creatures you control get +1/+1.
Blood cold as ice and a heart made of stone.
2/1
Desperate Android

Desperate Android {B}

Artifact Creature - Construct Scout
Desperate Android enters tapped.
Whenever another artifact you control dies for the first time each turn, return Desperate Android from your graveyard to your hand.
There's only one place where this road ever ends up, and it doesn't want to die alone.
2/1
Doom

Doom {2}{B}

Sorcery
Doom deals 3 damage to any target and you gain 3 life.
Reconstruct {3}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You may cast Doom from exile by paying {4}{B}{B}{B} rather than its mana cost. If you do, shuffle it into your library instead of putting it anywhere else as it resolves.
A few dead, more gone, the rest well on their way.
Doomed Explorer

Doomed Explorer {B}

Creature - Human Scout
Deathtouch
When Doomed Explorer dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“I'll be fine. Only the good die young.”
1/1
Exit This Mortal Stage

Exit This Mortal Stage {B}

Sorcery
Each player sacrifices a creature.
Reconstruct {5}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Existence is a problem that I know how to solve.”
—Jasper Felix, Infamy Agent
Expose

Expose {B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life.
“You're in too deep and you can't quite keep your secrets, one and all.”
—Sesilius of Wicked Ways
Extinction Specialist

Extinction Specialist {2}{B}{B}

Creature - Human Druid
As Extinction Specialist enters, note two creature types.
Whenever Extinction Specialist enters or attacks, choose one of the noted creature types. Creatures you don't control of the chosen type get -1/-1 until end of turn.
He's found the cure to growing older.
3/3
Flenser's Lieutenant

Flenser's Lieutenant {1}{B}{B}

Creature - Elemental Horror
Whenever you cast a black spell, put a +1/+1 counter on Flenser's Lieutenant.
{B}{B}: Return Flenser's Lieutenant from your graveyard to your hand.
Darkness is the light.
2/2
Fleshwarper

Fleshwarper {2}{B}

Creature - Beast Horror
Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card.
Abominations seek a future where they can live their days in darkness til they die.
3/2
Ghastly Progenitor

Ghastly Progenitor {4}{B}{B}

Creature - Horror
Trample
When Ghastly Progenitor enters, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
It's almost over. It's just begun.
7/5
Go Blank

Go Blank {2}{B}

Sorcery
Target player discards two cards. Then exile that player's graveyard.
“Shake your head, it's empty.”
—Jasper Felix, Infamy Agent
Grasp of Darkness

Grasp of Darkness {B}{B}

Instant
Target creature gets -4/-4 until end of turn.
“I want to see the sun blotted out from the sky.”
—The Hunter of Nebulas
Gravitational Ripper

Gravitational Ripper {2}{B}

Creature - Human Warrior
Menace
Augmented — When Gravitational Ripper enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, target opponent sacrifices a creature. If they can't, they discard a card.
“I'll hold on tight, just enough to hold you back.”
3/1
Herald of Darkness

Herald of Darkness {2}{B}{B}

Creature - Human Elemental
When Herald of Darkness enters, destroy up to one target creature with mana value 3 or less.
“Everything will change, and it all will fade to black.”
3/1
Kill This Love

Kill This Love {2}{B}

Enchantment
When Kill This Love enters, target opponent sacrifices a creature.
At the beginning of each end step, if a creature died this turn, you gain 2 life.
Sesilius gave the Abominations power limited only by their nonexistent consciences.
Lift Weary Heads from Rest

Lift Weary Heads from Rest {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you cast Lift Weary Heads from Rest from the graveyard, put it onto the battlefield instead.
Reconstruct {6}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Lost Explorer

Lost Explorer {3}{B}

Creature - Zombie Scout
Lost Explorer has first strike as long as it's attacking.
{1}{B}, Exile Lost Explorer from your graveyard: Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
It's been hurt before, and there's still a hole.
4/2
Operation 433

Operation 433 {1}{B}

Sorcery
Search your library for a creature or sorcery card, put it into your graveyard, then shuffle.
Reconstruct {2}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)