Al Tabaq

Al Tabaq contains 269 cards.
Released: 2019-05-01
Archangel of Accord

Archangel of Accord {3}{W}{W}{W}

Creature - Angel
Flying
Concord — When Archangel of Accord enters the battlefield, if there are four or more card types among permanents you control, destroy all other creatures.
5/5
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters the battlefield, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
Asham, God of Morality
Asham's Path

Asham, God of Morality

Legendary Enchantment Creature - God
(Color indicator: Asham, God of Morality is white)
Indestructible
Asham, God of Morality's power is equal to your life total.
Creatures you don't control have base power 1.
*/6
Card has other part: Asham's Path
Bazaar Equestrian

Bazaar Equestrian {2}{W}{W}

Creature - Mutant Citizen
Concord — When Bazaar Equestrian enters the battlefield, if there are four or more card types among permanents you control, you gain 4 life.
Few can spot a better deal, and none do so on a nobler steed.
3/4
Bewitching Vapors

Bewitching Vapors {1}{W}{W}

Instant
Exile target nonland permanent. Its controller gains 5 life.
“The khadira is yours, but be warned. Once you have seen beyond, you will never wish to return.”
—Ramzi, traveling merchant
Brittle Bequest

Brittle Bequest {1}{W}{W}

Sorcery
Distribute three +1/+1 counters among up to three target creatures you control. Those creatures gain first strike until end of turn.
Swords forged in sandstone may not shine like steel, but they kill men just the same.
Buried by Time

Buried by Time {W}{W}

Instant
Exile target artifact or enchantment with mana value 4 or less.
Even relics constructed by the finest hands in Al Tabaq crumble to dust at the hands of the vicious desert.
Cass-o'-Warrior

Cass-o'-Warrior {3}{W}

Creature - Human Survivor
Survivors you control have lifelink.
“They laughed me out of the city for befriending this bird. We'll see who's laughing while their eyes are being gouged out by frenzied talons.”
3/4
Djinni Imprisonment

Djinni Imprisonment {W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Offend a djinni, and you'll wish you could wish you were dead.
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters the battlefield, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
Ephemeral Soultender

Ephemeral Soultender {W}

Creature - Spirit
Flying, lifelink
In Masabh, the desperate choose to dance with the dead, ensuring themselves an eternity of grim festivity.
1/1
Globule of Sanctuary

Globule of Sanctuary {2/W}

Artifact
When Globule of Sanctuary enters or leaves the battlefield, you gain 2 life.
{2/W}, {T}, Sacrifice Globule of Sanctuary: Draw a card.
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters the battlefield, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
Hall of Remembrance

Hall of Remembrance {2}{W}{W}

Enchantment
When Hall of Remembrance enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Whenever a Spirit enters the battlefield under your control, you gain 1 life.
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters the battlefield, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
Liege of Asham
Hand of Fidelity

Liege of Asham

Creature - Human Warrior
(Color indicator: Liege of Asham is white)
Vigilance
Whenever Liege of Asham attacks or blocks, other attacking or blocking creatures you control get +1/+1 until end of turn.
3/3
Card has other part: Hand of Fidelity
Keeper of Holy Lands
Watcher of Sacred Skies

Keeper of Holy Lands {2}{W}

Creature - Human Scout
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Keeper of Holy Lands enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it.
2/2
Card has other part: Watcher of Sacred Skies
Watcher of Sacred Skies
Keeper of Holy Lands

Watcher of Sacred Skies

Creature - Archon Scout
Flying
Whenever a nontoken, noncreature, nonland permanent enters the battlefield under your control, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary.
5/5
Card has other part: Keeper of Holy Lands
Lurking Lahasia

Lurking Lahasia {3}{W}{W}

Creature - Lizard Beast
Concord — Lurking Lahasia has first strike and lifelink as long as there are four or more card types among permanents you control.
Though luxurious, nothing in the citadel palaces can compare to the wildest secrets of the dunes.
5/3
Masabh Legionnaire

Masabh Legionnaire {W}{W}

Creature - Human Warrior
First strike
The legionnaires patrolling Masabh's borders are as loyal the Gods' most devout patrons and as hostile the fierce, unforgiving dunes.
3/1
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters the battlefield, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
Mortal Pilgrimage

Mortal Pilgrimage {W}

Sorcery
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
Outflank

Outflank {1}{W}{W}

Instant
Destroy target attacking or blocking creature.
The golem was stalwart and hardened by time, but Parya was a cut above.
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3