Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Tap or untap another target permanent.
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Target permanent you control becomes a 2/2 creature with flying in addition to its other types until end of turn.
When Extracurricular Studies enters, search target opponent's library for a card and exile it. Then that player shuffles. You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand.
Choose one — • Creatures your opponents control get -1/-1 until end of turn. • Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you've lost life this turn, you may cast this spell as though it had flash. Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.
“I'm perfectly willing to hold this class late. Are you?” — Professor Shayle
Once each turn, when a player loses life, you may harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Each opponent loses 1 life and you gain that much life.
Put target creature on the bottom of its owner's library. Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
“Forget the handwriting, I'm not even sure what language this is in.”
Everyone expected him to aim for the illustrious Jara or Almgrove academies, but as Ardy pinched his already red arm to stay awake he found the words on the practice exam swimming before his eyes.
When Somnambulance enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”) Whenever a player casts a spell named Fatigue, you may draw a card. If you do, you lose 1 life.
Rouse 4. Sacrifice a creature at the beginning of the next end step. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Choose one or three — • Target opponent loses 3 life. • Return target creature card with mana value 3 or less from your graveyard to the battlefield. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Each player loses 1 life and mills a card.
Whenever Almgrove Bladesinger attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Target creature can't block this turn.
Haste When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost reduced by {2}. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)