Double strike The first spell you cast during each of your turns costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
If a creature entering under you control causes an ability to trigger, you may pay -1. Whenever you do, copy that ability. You may choose new targets for the copy. [+1]: Exile target creature. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step. If you don't control it, it enters with a stun counter. [–2]: Draw a card and gain 2 life.
Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy.
Burdened by the whispers, Mishka couldn't even trust themself to struggle as Tahli approached. “We will make you the seer your clan deserves,” Tahli assured her. “We will make you see.”
Double strike (This creature deals both first-strike and regular combat damage.) If three or more creatures are attacking you, you may cast Timely Commander as though it had flash.
Menace When Zygos's Decimators enters, put a number of +1/+1 counters on it equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Creatures you control with flying get +1/+1. Whenever a creature you control with flying deals combat damage to a player, you may pay {U}. If you do, draw a card.
Manifest a creature card at random from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“A death is ephemeral. Birth is eternal.” —A seraph of Gusma
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {1}, Sacrifice a creature: Draw a card. Each opponent loses 1 life and you gain 1 life. Whenever you sacrifice a creature, if you're in a renaissance, each opponent sacrifices a creature. This ability triggers only once each turn.