10 cards found
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters the battlefield, target creature an opponent controls becomes a Coward in addition to its other types.
4/2
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Thy Father drew his sword in the North
With his thousands strong he marched forth
Thy Brother has armed himself in Steel
To avenge the wrongs Thy children feel”
—William Blake, “The Grey Monk”
2/2
Esmerie, Skysworn General

Esmerie, Skysworn General {W}{U}

Legendary Creature - Human Knight
Flying, vigilance
Embattled creatures you control have ward {1}.
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Yroncaster ascends to hegemony on wings of war.
2/2
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phase, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate.
Live to fight one day, then the next; with luck, in time, live to stop fighting at last.
1/1
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters the battlefield with three -1/-1 counters on it.
When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden.
{2}{R}: Put a -1/-1 counter on target creature.
4/4
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Oracle's Disciple

Oracle's Disciple {U/R}{U/R}

Creature - Human Wizard Knight
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
“Symmetry precludes mystery. Only where it is broken by imbalance can we find something to puzzle over.”
2/2
Rafiq the Magnanimous

Rafiq the Magnanimous {G}{W}{U}

Legendary Creature - Human Knight
Lifelink
Rafiq the Magnanimous has double strike as long as it's attacking.
Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card.
2/3
  • MSEM Secret Lair Drops
  • Alara
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2