6 cards found
Chamber of Reflections

Chamber of Reflections {2}

When Chamber of Reflections enters the battlefield, draw a card, then choose a legendary card name.
Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them.
Find Greater Purpose

Find Greater Purpose {R}

As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Guiding Light

Guiding Light {W}{W}

As Guiding Light enters the battlefield, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Infectious Ego

Infectious Ego {2}{B}{B}

Creature - Spirit Shaman
Whenever Infectious Ego enters the battlefield or attacks, exile the top card of target opponent's library. If it's a land card, that player gets a poison counter. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Mana Ascetic

Mana Ascetic {G}

Creature - Human Wizard
{T}: Add one mana of any color.
Powder Scatterer

Powder Scatterer {1}{U}{U}

Creature - Faerie Wizard
When Powder Scatterer enters the battlefield, exile target noncreature spell. Its controller draws a card.