16 cards found
Assemble the Party

Assemble the Party {X}{G}{W}

Sorcery
This spell costs {1} less to cast for each legendary creature you control.
Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle.
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
1/3
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Delve for Treasures

Delve for Treasures {X}{U}{B}

Instant
Repeat the following process X times. Reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4
Gilded Gulch

Gilded Gulch

Land
{T}: Add {C}.
{T}, Sacrifice Gilded Gulch: Add one mana of any color.
When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Liar's Dice

Liar's Dice {2}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Discard up to two cards, then draw that many cards plus one.
3 | For each color of mana spent to cast this spell, add one mana of that color.
Petal Scatterer

Petal Scatterer {G}{G}{G}

Creature - Human
When Petal Scatterer enters, create a green Aura enchantment token named Blossom attached to target land. It has enchant land and “Enchanted land has ‘{T}: Add {G}{G}.'”
Petal Scatterer gets +1/+1 for each noncreature, nonland permanent you control.
1/1
Qililia's Scavenger

Qililia's Scavenger {2}{U}{U}

Creature - Merfolk Rogue
Flash
When Qililia's Scavenger enters, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Merfolk you control get +1/+1.
2/2
Sea Cache

Sea Cache {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard.
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
Small Luxuries

Small Luxuries {B}

Instant
You draw a card and you lose 1 life. Exile Small Luxuries.
At the beginning of your upkeep, you may return Small Luxuries from your graveyard to your hand.
True-Form Revelation

True-Form Revelation {2}{U/R}{U/R}

Sorcery
Exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
Lettie Wormwood's greatest crime was refusing to die.