16 cards found
Assemble the Party

Assemble the Party {X}{G}{W}

This spell costs {1} less to cast for each legendary creature you control.
Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle.
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters the battlefield, exile another target creature with power 4 or less until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters the battlefield, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
Dawnwisp Vents

Dawnwisp Vents {W}

At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Delve for Treasures

Delve for Treasures {X}{U}{B}

Repeat the following process X times. Reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Gilded Gulch

Gilded Gulch

{T}: Add {C}.
{T}, Sacrifice Gilded Gulch: Add one mana of any color.
When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Liar's Dice

Liar's Dice {2}{R}

Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Discard up to two cards, then draw that many cards plus one.
3 | For each color of mana spent to cast this spell, add one mana of that color.
Petal Scatterer

Petal Scatterer {G}{G}{G}

Creature - Human
When Petal Scatterer enters the battlefield, create a green Aura enchantment token named Blossom attached to target land. It has enchant land and “Enchanted land has ‘{T}: Add {G}{G}.'”
Petal Scatterer gets +1/+1 for each noncreature, nonland permanent you control.
Qililia's Scavenger

Qililia's Scavenger {2}{U}{U}

Creature - Merfolk Rogue
When Qililia's Scavenger enters the battlefield, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Merfolk you control get +1/+1.
Sea Cache

Sea Cache {1}{U}

Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard.
Serafina's Gift

Serafina's Gift {U}

When Serafina's Gift enters the battlefield, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
Small Luxuries

Small Luxuries {B}

You draw a card and you lose 1 life.
When Small Luxuries is put into your graveyard from your hand or library, put it into your hand from your graveyard at the beginning of the next end step.
True-Form Revelation

True-Form Revelation {2}{U/R}{U/R}

Exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Villainy {B}{B}{B}

Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
Lettie Wormwood's greatest crime was refusing to die.