12 cards found
Break Free

Break Free {W}{U}{B}{R}{G}

You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters the battlefield with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
The cat's finally out of the bag.
Culminating Chaos

Culminating Chaos {1}{R}{R}

Escalate {R}{R} (Pay this cost for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once.
• Culminating Chaos deals 2 damage to each creature and each planeswalker.
• Exile the top two cards of your library and add {R}{R}. Until end of turn, you may play those cards.

Daydream {R}

Discard your hand, then draw two cards.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Digital Immortality

Digital Immortality {1}{U}{B}{R}

Legendary Artifact
You can't lose the game.
Whenever you draw a card, create a tapped Treasure token.
When you lose life, sacrifice that many permanents.
On the internet, nobody knows you're a cat.
Eve's Scheme

Eve's Scheme {2}{B}

At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
Just a silly cat doing silly cat things.

Expose {B}

Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life.
“And he'd do it again!”
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Gathering the Gang

Gathering the Gang {2}{G}{W}

Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
You are friend.
No Rest

No Rest {2}{W}{B}

Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Ominous Discovery

Ominous Discovery {1}{U}

Look at the top two cards of your library. Put one of them into your hand and the rest into your graveyard.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Unified Theory

Unified Theory {5}{U}{U}{U}

Legendary Enchantment
If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead.
{U}: Draw three cards.