10 cards found
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
  • Alara
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Charred Marsh

Charred Marsh

Land
Charred Marsh enters tapped unless you control a Mountain.
{T}: Add {B} or {G}.
Dragonfire singes the peat, liberating trapped leylines exploited by shamanic clans.
  • Alara
Cloudcover Heights

Cloudcover Heights

Land
Cloudcover Heights enters tapped unless you control a Forest.
{T}: Add {R} or {W}.
Sunsingers greet the dawn on the highest peaks of the valley, drawing the attention of griffins and gargantuans alike.
  • Alara
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters tapped unless you control a Forest.
{T}: Add {U} or {B}.
  • The Land Bundle
Forbidding Isle

Forbidding Isle

Land
Forbidding Isle enters tapped unless you control a Swamp.
{T}: Add {U} or {R}.
“Grixis's necromantic energies sustain me, but I must find the source. The kathari all point me towards the sinister seas . . .”
—Edarna
  • Alara
Frigid Highlands

Frigid Highlands

Land
Frigid Highlands enters tapped unless you control an Island.
{T}: Add {R} or {G}.
  • The Land Bundle
Gleaming Hot Springs

Gleaming Hot Springs

Land
Gleaming Hot Springs enters tapped unless you control a Mountain.
{T}: Add {W} or {U}.
  • The Land Bundle
Idyllic Oasis

Idyllic Oasis

Land
Idyllic Oasis enters tapped unless you control a Plains.
{T}: Add {G} or {U}.
“I can only pray Knight-Errant Tirel has found peace as I have here.”
—Aran, Knight-Captain of Valeron
  • Alara
Sunlit Ruins

Sunlit Ruins

Land
Sunlit Ruins enters tapped unless you control a Swamp.
{T}: Add {G} or {W}.
  • The Land Bundle