4 cards found
Deadwood Grove

Deadwood Grove

Land
As Deadwood Grove enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {B} or {G}.
  • The Land Bundle
Hazy Coppice

Hazy Coppice

Land
Hazy Coppice enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Shrouded Rooftops

Shrouded Rooftops

Land
As Shrouded Rooftops enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {W} or {B}.
  • The Land Bundle
Spires of Caulte

Spires of Caulte

Land
Spires of Caulte enters the battlefield tapped.
{T}: Add {B} or {R}.
{B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night