1306 cards found
Abandoned Hermit

Abandoned Hermit {G}

Creature - Druid
Distorted
Even among the outcasts there are outcasts.
1/1
  • Oirohpo
Above

Above {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fuse
Card has other part: Beyond
  • Oirohpo
Accelerate Fate

Accelerate Fate {2}{U}

Sorcery
Draw three cards. Discard two cards at the beginning of the next end step.
Why bother waiting for the future?
  • Ophorio
Acolyte of Night

Acolyte of Night {B}

Creature - Human Shaman
When Acolyte of Night dies, each opponent loses 1 life.
The hatred of the Gorrans lingers beyond their life.
1/1
  • Novea
Acorn Assault

Acorn Assault {G}

Instant
Choose two —
• Untap target permanent.
• Target creature gets +2/+0 until end of turn.
• Target creature gains hexproof until end of turn.
  • Villains: The Musical
Ada's Mischief

Ada's Mischief {1}{R}

Instant
Target instant or sorcery spell gains “This spell deals 4 damage to you.”
Reading her fates is child’s play. Changing her fates is a fool’s errand.
  • Ophorio
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Adamant Cultist

Adamant Cultist {1}{G}{G}

Creature - Reflection Shaman
Revive {3}{G}
Some refuse to die. Others refuse to stay dead.
4/2
  • Oirohpo
Adoration

Adoration {1}{W}{W}

Enchantment
Extort
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Make one wrong move and all the love you’ve earned will disappear.
  • Villains: The Musical
Aerial Watch

Aerial Watch {4}{U}

Creature - Vampire Warrior
Flying
At the beginning of your end step, untap another target creature you control.
“It’ll take more than a little curse to take me out of commission.”
3/3
  • Villains: The Musical
Aerolius

Aerolius {2}{U}{U}

Legendary Creature - Avatar
Flying
Your opponents play with their hands revealed.
If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Nothing remains secret in her domain.
2/2
  • Novea
Aether Leak

Aether Leak {2}{U}{U}

Instant
Search your library for a creature card with converted mana cost 6 or less, put it onto the battlefield, then exile it. Shuffle your library.
Aetherite miners use goblins to test for pockets of otherworldly magic, but aether isn’t as predictable as flammable air.
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
  • High Noon
Aether Striders

Aether Striders {3}{U}{R}

Creature - Aetherborn Horror
Prowess
At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
When not dispelled, the creatures of the mines become one with the world again.
3/3
  • High Noon
Aether Tradewinds

Aether Tradewinds {2}{U}

Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
“When the sky wants you gone, nothing on this earth can stop it.”
  • Novea
Aetherial Ascent

Aetherial Ascent {2}{U}

Instant
Return target nonland permanent to its owner's hand. You get a glory counter.
  • Ophorio
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate this ability only any time you could cast a sorcery.
  • High Noon
Aetherite Slugs

Aetherite Slugs {1}{U}

Enchantment - Aura
Flash
Enchant permanent or spell
Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand.
  • High Noon
Aetherite Vein

Aetherite Vein {2}

Artifact
When Aetherite Vein enters the battlefield, scry 1.
{U}, Sacrifice Aetherite Vein: Return target creature to it's owner's hand.
“Be careful when you strike it rich, you may just find yourself in over your head.”
—Lexie Boggs, aether baron
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aetherwhirl

Aetherwhirl {1}{U}

Instant
Return target spell or creature to its owner's hand.
Quickdraw {U}
A rare danger of the frontier is the windstorms reaching the aether veins.
  • High Noon
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse*
Card has other part: Time
  • Oirohpo
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio