241 cards found
A Moment in Time

A Moment in Time {W}{U}

Instant
Return target spell to its owner's hand.
Draw a card.
Realizing what had happened, Humar knew that the madness of the world was not his own.
  • End of Wollensie
A Place to Protect

A Place to Protect {5}{G}{W}

Enchantment
When A Place to Protect enters, create four 1/1 white Human creature tokens.
Creatures you control get +1/+1.
The proper cost for a life is home.
  • End of Wollensie
Abandon Stagnation

Abandon Stagnation {R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
The past is an illusion and the present even more so.
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Absurdity

Absurdity {5}{G}{G}{G}

Creature - Incarnation
Protection from noncreatures and from creatures with power 3 or less
Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.)
When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
8/8
  • End of Wollensie
Accomplished Master

Accomplished Master {1}{R}

Creature - Human Warrior
Double strike
“I took one step towards them. I felt the joy of becoming something. A failure dead at the hands of a master. A master that proved themselves greater than history. Both outcomes were joyous.”
1/1
  • End of Wollensie
Accursed Bear

Accursed Bear {1}{R}

Creature - Demon Bear
You may exert Accursed Bear as it attacks. When you do, it gets +1/+0 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
Nothing knows when to die.
2/2
  • End of Wollensie
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (If you exert it, it will still untap for other players.)
The first swing is foreign. The second is a long lost friend. The third encompasses all your passion.
Aided Assault

Aided Assault {G}

Sorcery
Move up to one +1/+1 counter from a creature you control to target creature you control. Then that creature fights target creature you don't control.
It is possible to overcome size or numbers, but never both.
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Alida, Resolute

Alida, Resolute {2}{G}{G}

Legendary Planeswalker - Alida
[+1]: Create a 1/1 green Saproling creature token. You gain 2 life.
[0]: Creature spells you cast this turn can't be countered. As they enter, they gain hexproof until your next turn.
[–2]: Create a green enchantment token named Survival with “You and other permanents you control have ward {1}.”
Loyalty:
4
  • End of Wollensie
Allure of the Woods

Allure of the Woods {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}, Sacrifice Allure of the Woods: Draw a card.
  • End of Wollensie
Amid Flames

Amid Flames {4}{R}

Instant
Amid Flames deals 5 damage to target creature or planeswalker.
You may sacrifice a land. If you do, draw a card.
When trapped in the Wiedfree you must also experience its cleansing rituals.
  • End of Wollensie
Anxious Worries

Anxious Worries {2}{U}

Enchantment - Aura
Enchant creature
When Anxious Worries enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
“Do you see their face? Or their thoughts?”
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Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
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Army Saboteur

Army Saboteur {1}{U}{B}

Creature - Human Rogue
Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. When you do, destroy target creature defending player controls, then you and the destroyed creature's controller draw a card.
3/3
  • End of Wollensie
Asking Imp

Asking Imp {B}

Creature - Cat Demon Imp
When Asking Imp enters, an opponent may pay 2 life. If they do, return Asking Imp to its owner's hand.
Persistence is a virtue.
3/3
  • End of Wollensie
Awoken Elemental

Awoken Elemental {5}{R}{R}

Creature - Elemental
You may exert Awoken Elemental as it attacks. When you do, Awoken Elemental fights another target creature. (An exerted creature won't untap during your next untap step.)
The world met cries with hateful deigns.
7/6
  • End of Wollensie
Baleful Raven

Baleful Raven {B}

Creature - Bird
Flying, deathtouch
Outside of the Wiedfree, animals are uncommon. Trusting them to not be demonic is far more than down-trodden folks are able to give, breeding hostility in both directions.
1/1
  • End of Wollensie
Battlefront Scavenger

Battlefront Scavenger {2}{B}{B}

Creature - Bird
Flying
When Battlefront Scavenger enters, return target creature card with mana value 3 or less from your graveyard to your hand.
The sanctity of the dead has even less priority than that of the living.
2/2
  • End of Wollensie
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
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Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Bestower of Princely Sin

Bestower of Princely Sin {1}{B}

Creature - Human Warlock
{T}, Exert Bestower of Princely Sin: You may sacrifice another creature. If you do, target opponent may sacrifice a permanent that shares a card type with it. If they don't, that player loses 1 life and you draw a card. Repeat this process for artifact, enchantment, land, and planeswalker. Activate only as a sorcery.
1/1
  • End of Wollensie
Bound by Nature

Bound by Nature {X}{X}{G}{G}

Enchantment
Bound by Nature enters with X nature counters on it.
You can't cast nonpermanent spells.
Creatures you control get +1/+1 for each nature counter on Bound by Nature and have “{T}: Add {G}.”
  • End of Wollensie
Boundless Hopes

Boundless Hopes {4}{U}{U}

Creature - Jellyfish Spirit
Flying
Whenever you attack, another target creature you control gains flying until end of turn.
Fleeting {U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
  • End of Wollensie
Brash Charger

Brash Charger {3}{R}

Creature - Human Warrior
Haste
You may exert Brash Charger as it attacks. When you do, creatures with power 1 or less can't block this turn. (An exerted creature won't untap during your next untap step.)
The end is naught but a deadline.
3/3
  • End of Wollensie
Burning Winds

Burning Winds {1}{R}

Instant
This spell can't be countered.
Burning Winds deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
What were in the past timid heatwaves are now agonizing firestorms.
  • End of Wollensie