You may put a permanent or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature. Coalesce {7}{U}{U}
At the beginning of your end step, you may put a progress counter on Armored Transports. [PROGRESS 1-2] Creatures you control get +0/+1. [PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping. [PROGRESS 2-6] Creatures you control get +1/+1. [PROGRESS 7+] Creatures you control get +2/+2 and have indestructible.
First strike Other Rogues you control get +1/+0 and have first strike. {2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
Flash Hexproof Return another nonland permanent you control to its owner's hand: Caylin Whirlwind gets +2/+2 until end of turn. Activate only once each turn.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. Coalesce {7}{G}
Whenever another enchantment enters the battlefield under your control, you may put a progress counter on Corporate War. [PROGRESS 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment. [PROGRESS 6+] Sacrifice a creature or enchantment: Destroy target permanent.
At the beginning of your end step, you may put a progress counter on Custom Armaments. [PROGRESS 1-3] Sacrifice Custom Armaments: Destroy target blocked creature. [PROGRESS 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures.
If an opponent controls more lands than you, search your library for a Plains card. If an opponent controls more creatures than you, search your library for a creature card with mana value 2 or less. Reveal those cards, put them into your hand, then shuffle.