13 cards found
Ancestral Council

Ancestral Council {2}{U}

Creature - Human Wizard
When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Chart the Vast

Chart the Vast {4}{G}{U}

Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Children of the Clouds

Children of the Clouds {X}{W}

Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
Mortal Benediction

Mortal Benediction {W/B}{G}

Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand.
Mourn No More

Mourn No More {G}{W}

Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
“No matter where she goes, I'll know that she still exists in this world. That's good enough for me.”
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Ramzi, Traveling Merchant

Ramzi, Traveling Merchant {1}{G}

Legendary Creature - Human Scout Merchant
When Ramzi, Traveling Merchant enters the battlefield, adjudicate land. (Create a white enchantment Aura token with enchant land and “Sacrifice this token: Untap enchanted land.” attached to target land.)
Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token.
Slaffield Workgate

Slaffield Workgate {1}{W}

Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token.
{3}{W}: Return another target enchantment you control to its owner's hand.
Solar Flare

Solar Flare {R}{G}

Solar Flare deals 3 damage to any target. You gain 3 life.
True-Form Revelation

True-Form Revelation {2}{U/R}{U/R}

Exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Twisted Masterwork

Twisted Masterwork {X}{G}{G}

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle.