3649 cards found
Rally the Volunteers

Rally the Volunteers {2}{R}

Sorcery
Create two 1/1 red Soldier creature tokens with haste.
  • A Tourney at Whiterun
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Rallying Horn

Rallying Horn {3}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks, untap each other creature you control.”
Equip {3}
  • Plagues of Fretport
Ram Wrangler

Ram Wrangler {2}{R}

Creature - Panda Bear Shaman
Whenever Ram Wrangler attacks, until end of turn, gain control of target creature defending player controls with power less than or equal to the number of creatures in Ram Wrangler's pack. Tap it. It's attacking defending player. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Rambunctious Afterparty

Rambunctious Afterparty {1}{R}{W}

Enchantment
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a party counter on Rambunctious Afterparty. Then Rambunctious Afterparty deals damage equal to the number of party counters on it to each opponent.
  • The Stage Presents: The Neverending Act
Rammanethi Sandshaper

Rammanethi Sandshaper {2}{R}

Creature - Human Shaman
Reach (This creature can block creatures with flying.)
Whenever a land you control enters, Rammanethi Sandshaper deals 1 damage to target creature with flying.
1/4
  • Tides of War
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Rapacious Instinct

Rapacious Instinct {2}{R}

Enchantment - Aura
Enchant creature you control
When Rapacious Instinct enters, enchanted creature deals damage equal to its power to target creature you don't control.
Enchanted creature gets +1/+0.
  • Kahembo: Olde Dawn
Rapacious Rattler

Rapacious Rattler {R}{R}{R}

Creature - Snake Beast
First strike
When Rapacious Rattler enters, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second.
3/3
Rapid Rodent

Rapid Rodent {2}{R}

Creature - Elemental Mouse
Haste
Whenever Rapid Rodent attacks, it gets +1/+0 until end of turn for each other creature you control with flash and/or haste.
It has small electric sacs on both cheeks. If threatened, it looses electric charges from the sacs.
2/2
Ravengulch Contractor

Ravengulch Contractor {1}{B}{R}

Creature - Human Rogue
Whenever one or more other creatures you control deal combat damage to an opponent, choose one —
• That player discards a card at random.
• That player sacrifices a creature with toughness 4 or less.
“I provide plausible deniability, for a price.”
2/3
  • Rail War
Ravenous Attraction

Ravenous Attraction {1}{G}{U}

Creature - Octopus Horror
Ravenous Attraction enters with a +1/+1 counter on it.
Whenever a creature you control dies, double the number of each kind of counter on Ravenous Attraction.
“Don't tap the glass. He's always hungry.”
—“Trip to the Zoo”
0/0
  • Video Horror System
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
  • The Stage Presents: The Neverending Act
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken
Raving Student

Raving Student {1}{U}{B}

Creature - Vampire Rogue
Flying
Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
2/2
  • Oirohpo
Razorshell Marauder

Razorshell Marauder {2}{B}

Creature - Insect Warrior
When Razorshell Marauder enters, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
3/2
  • Worlds Away
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The Yenzu Pact of the Yaogu desire only power, no matter the cost—or the source.
  • Goliaths of Nangjiao
Reader of Bones

Reader of Bones {W}{B}{G}

Creature - Spirit
Death knell — You may sacrifice a nontoken creature. If you do, create a 3/3 black Spirit creature token. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Creatures you control dying causes their death knell to trigger. (In addition to the normal death knell trigger.)
3/3
  • Karina's Explorations
Ready for the Odyssey

Ready for the Odyssey {2}{W}

Sorcery
Draw a card for each creature you control with a permanent attached to it.
Beragnos was a punishing terrain, and it was clear that the Khalizors would need more than weapons to survive it.
  • Aftermath
Reality Check

Reality Check {2}{U}

Instant
Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
As reality itself began to unwind, the group became desperate not to be lost to the clashes. Luckily, a Lafterii by the name of Savrios knew enough to help them stabilize.
  • Aftermath
Realms Overturning

Realms Overturning {2}{G}

Sorcery
You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of lands you control.
With Rei there was no stable ground, Where'er she stood, growth did abound.
—Villains: The Musical
  • Villains: The Musical
Reaper of the Fields

Reaper of the Fields {2}{W}

Creature - Human
Whenever a Plains you control enters, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
“Hard work requires inner passion.”
2/1
  • Survive the Night
Rebellious Streak

Rebellious Streak {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and defiance until end of turn. (Whenever that creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
  • Descent from the Highlands
Reborn from the Ashes

Reborn from the Ashes {1}{R}{G}

Sorcery
Exile the top card of your library and up to one target permanent card from your graveyard. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
  • Worlds Away
Recalibrate

Recalibrate {1}{R}{R}

Instant
Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy.
The key to mastery is repetition.
  • Goliaths of Nangjiao