15897 cards found
Century Genius

Century Genius {1}{U}{R}

Creature - Human Warrior
Prowess, prowess, prowess
Noncreature spells you cast cost {1} less to cast.
1/1
  • MSEM Masters Cube 2025
Flamemaster Insurgent

Flamemaster Insurgent {3}{R}

Creature - Human Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever you cast an instant or sorcery spell, Flamemaster Insurgent gets +X/+0 until end of turn, where X is that spell's mana value.
2/1
  • K15 Core Set
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
  • Monsters of Chikyu
Amosis Charm

Amosis Charm {B}

Sorcery
Choose one —
• Target opponent discards a card.
• Amosis Charm deals 1 damage to any target and you gain 1 life.
  • Pyramids of Atuum
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Forgotten Wretch

Forgotten Wretch {B}

Creature - Human Peasant
When Forgotten Wretch enters, you may sacrifice another creature. If you do, draw a card.
Disqualified for the army, disqualified for the trades, disqualified for society, and disqualified as a human being.
1/2
  • End of Wollensie
Archon of Sunrise

Archon of Sunrise {4}{W}{W}

Enchantment Creature - Archon
Flying, lifelink
{2}{W}{W}, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery.
4/4
  • Theros Triumphant
Starlight Seraph

Starlight Seraph {1}{U}{R}{W}

Creature - Angel
Flying
Creatures you control have vigilance.
At the beginning of combat on your turn, you may tap target creature.
Morph {4}{W}
These servants of Sha'iv cross the skies as burning wheels, projecting the light of their god on the disoriented people below.
2/2
  • Mious
Shahmaran of the Empty Sea

Shahmaran of the Empty Sea {3}{U}

Creature - Snake Wizard
Whenever a nontoken Satrapy you control enters, create a token that's a copy of it, except it's a 1/1 blue Spirit creature in addition to its other types.
Tap seven untapped Satrapies you control: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
2/4
  • Alkabah: The Rise of Soli
Sabne's Autumn
Sabne, God of Harvest

Sabne's Autumn {G}{G}

Legendary Enchantment
When Sabne's Autumn enters, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{1}{G}{G}: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater.
Card has other part: Sabne, God of Harvest
  • Al Tabaq
Pixie Procurer

Pixie Procurer {2}{G}{U}

Creature - Faerie Rogue
Flash
Flying
When Pixie Procurer enters, copy target activated ability, triggered ability, or spell with mana value 2 or less. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
2/2
  • New Horizons
Roxite of Nightrail

Roxite of Nightrail {3}{U}{B}

Legendary Creature - Human Rogue
Each Rogue you control can't be blocked by creatures with greater power than it.
Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays {1}.
2/3
Bloodcrazed Acolyte

Bloodcrazed Acolyte {1}{R}

Creature - Human Warrior
Bloodcrazed Acolyte enters with a +1/+1 counter on it for each player who lost life this turn.
“I never thought I would see Zadyk berserkers fighting alongside my regiment. But I am so grateful they came.”
—Boris, Sergent of the Tenth
2/1
  • The Unraveling
Steamquiver Condor

Steamquiver Condor {6}

Artifact Creature - Bird Construct
Flying
Adorned — Steamquiver Condor has ward {2} as long as it's equipped and/or enchanted.
Those crafty enough will always find a way to mod others' creations.
4/4
  • Over the Horizon
Clockwork Spellwork

Clockwork Spellwork {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types.
Enchanted artifact has prowess and “Once each turn, when you cast a noncreature spell, you may untap this artifact.”
  • Carpe Arcanum
Consider

Consider {U}

Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
“Time is your greatest treasure, for every moment of it could be someone else's last.”
—Suzume Oshiruko
Festival Celebrants

Festival Celebrants {4}{W}{W}

Creature - Human Actor
When Festival Celebrants enters, put a +1/+1 counter on each creature you control.
“I have longed for this world of joy.”
—Heping Mengyiang
2/2
  • Nangjiao In Bloom
Apex Abomination

Apex Abomination {3}{G}{G}

Creature - Horror Beast
Vigilance, trample
Whenever another Horror you control enters, choose one —
• Destroy target artifact or enchantment.
• You gain 4 life.
• Apex Abomination fights another target creature.
In the truly gruesome do we trust.
6/6
  • Animus Vox
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
“Occasionally, fateweaving scrolls will be cursed by Ada to prevent meddling. For your protection, this scroll was enchanted against such magic.”
Vial of Arcor

Vial of Arcor {4}

Artifact
{1}, {T}: Untap target creature.
Precious beyond measure, even the most diluted mixes sell for a small fortune.
  • A Tourney at Whiterun
Sharuum, Archmagocrat

Sharuum, Archmagocrat {2}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flash
Flying
When Sharuum, Archmagocrat enters, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn.
4/4
  • Alara
Sheraku Elite

Sheraku Elite {W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/2
  • Imperial Legacies
Reborn from the Ashes

Reborn from the Ashes {1}{R}{G}

Sorcery
Exile the top card of your library and up to one target permanent card from your graveyard. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
  • Worlds Away
Blackrift Dryad

Blackrift Dryad {3}{B}

Creature - Dryad Warlock
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
3/2
  • Worlds Away