14928 cards found
Sunspear Surge

Sunspear Surge {1}{R}

Sorcery
Sunspear Surge deals 2 damage to target creature and 1 damage to each other creature.
The ape drove his spear deep into his foe's heart, sending a devastating shock wave rippling through the ground.
  • Surging Tide
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
“Zealous messengers of our god.”
—Menhet priest
1/1
  • Pyramids of Atuum
Superiority Complex

Superiority Complex {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can only attack alone.
Gao marched solemnly behind his comrades, believing none of them worthy of standing by his side nor following in his footsteps.
  • Goliaths of Nangjiao
Supreme Judge

Supreme Judge {2}{W}

Creature - Human
Each creature with a law counter on it can't attack or block.
{2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
1/3
  • Spark of Revolution
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Sureshot Recruit

Sureshot Recruit {2}{G}

Creature - Human Soldier Archer
Identity — Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
“I am honored to have been chosen to defend the Shield and, with the help of my brothers, I shall let none pass.”
3/3
  • Khaliz-Dorahn
Surge of Depravity

Surge of Depravity {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Reprise {2}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Surge of Duty
Undeterred Valiance

Surge of Duty {X}{R}

Instant
Target creature gets +X/+X until end of turn.
Fabled {X}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Undeterred Valiance
  • A Tourney at Whiterun
Surge of the Fellors

Surge of the Fellors {1}{R}

Enchantment
As Surge of the Fellors enters, choose Fellor or Lafterii.
• Fellor — Warriors you control have haste.
• Lafterii — Wizard creatures you control have “{2}{R}, {T}: This creature deals 1 damage to target player or planeswalker.”
  • Khaliz-Dorahn
Surging Kalak

Surging Kalak {1}{G}{G}

Creature - Troll
Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
2/2
Surging Stream

Surging Stream {3}{W}

Instant
Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the dragon towered over the ship, a massive tidal wave rose above them both.
  • Goliaths of Nangjiao
Surprise Strike

Surprise Strike {W}

Instant
Until end of turn, target creature gets +1/+1 and gains lifelink.
A good strategist uses the element of surprise, a great strategist completely reinvents it.
  • K15 Core Set
Survive

Survive {W}

Instant
Regenerate target creature. (The next time that permanent would be destroyed this turn, it isn't. Instead tap it.)
Never give up — no matter what.
Related card: Bvala, Queen of the Swarm
  • Pyramids of Atuum
Survive the Wreckage

Survive the Wreckage {1}{B}

Sorcery
Return up to one target creature card and up to one target land card from your graveyard to your hand.
The group awoke in the Unknown Continent with significant losses. As they started to regroup, Allagras got to them, ready to repel the intruders.
  • Aftermath
Sustaining Meditation

Sustaining Meditation {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation.
  • Surging Tide
Swallowed by the Earth

Swallowed by the Earth {3}{R}

Instant
Swallowed by the Earth deals 4 damage to target creature. Destroy all Equipment attached to that creature.
“I never thought the day would come when I was afraid of the ground.”
—Koth of the Hammer
  • Aftermath
Swamp

Swamp

Basic Land - Swamp
Sway the Naive

Sway the Naive {B/R}{B/R}

Sorcery
Target creature deals damage equal to its power to its controller.
A touch of desperation, a hint of promise, and a pretty face will sway many a young dreamer.
  • A Tourney at Whiterun
Sweep Stakes

Sweep Stakes {2}{R}

Enchantment
At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller.
  • Oirohpo
Swelling Sea

Swelling Sea {4}{U}{U}

Enchantment
At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand.
  • Surging Tide
Sweltering Storm

Sweltering Storm {3}{R}{R}

Sorcery
Lands target player controls don't untap during their controller's next untap step. Tap up to one target land that player controls.
Even land seeks shelter from this storm.
  • Ophorio
Swift Deployment

Swift Deployment {1}{R/W}{R/W}{R/W}

Instant
Create two 1/1 red Soldier creature tokens with haste.
Creatures you control get +1/+1 until end of turn.
When she learned there were sightings of bandits not a days ride out from Whiterun, Thailen wasted no time gathering her most trusted soldiers.
  • A Tourney at Whiterun
Swift Savior

Swift Savior {2}{W}

Creature - Human Warrior
Flash
When Swift Savior enters, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature.
2/3
  • Surging Tide
Swiftclaw Griffin

Swiftclaw Griffin {3}{W}

Creature - Griffin
Flying, first strike
When Swiftclaw Griffin enters, return a creature you control to its owner's hand.
Some Fellors train their speed by provoking wild griffins and getting away before they get snatched.
3/2
  • Khaliz-Dorahn
Swiftfoot Elk

Swiftfoot Elk {1}{G}

Creature - Elk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
It steps so silently through the brush that even the most expert hunters have trouble tracking it.
2/1
  • K15 Core Set