3197 cards found
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Seto's Private Collection

Seto's Private Collection {2}{R}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Seto's Private Collection enters, creatures you control get +2/+1 until end of turn.
{1}{R}: Bloodline
Attacking creatures you control have first strike.
{2}{W}: Hope's Savior
Attacking creatures you control have lifelink.
  • Nangjiao In Bloom
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Settle Down

Settle Down {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
No one wants to wander forever.
  • Riddles of Revio
Settlement Establishment

Settlement Establishment {1}{W}{W}

Enchantment - Road
When Settlement Establishment enters, draw a card, then choose a card name.
Whenever an opponent casts a spell with the chosen name, counter that spell, then that opponent creates a Plains token.
“If your enemy burns your villages, build villages for them. They'll at least hesitate to burn those.”
—Shining Capac Upanqui
  • Road to Carü Mapu
Seven Deadly Sins

Seven Deadly Sins {1}{B}{B}

Enchantment
When Seven Deadly Sins has seven or more sin counters on it, sacrifice it.
{B}{B}, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs {1} more to activate for each sin counter on Seven Deadly Sins.
  • Tides of War
Severin, Broken Genius

Severin, Broken Genius {1}{U}

Legendary Creature - Human Artificer
Whenever an artifact is put into your graveyard from the battlefield, you may draw a card. If you do, discard a card.
{T}, Exile three noncreature cards from your graveyard: Create a 1/1 colorless Construct artifact creature token.
0/1
  • Rail War
Sevid, the Lookout

Sevid, the Lookout {2}{G}{W}

Legendary Planeswalker - Sevid
[+1]: Create a 1/1 green Scout creature token. If you control six or more lands, also create a 1/1 white Bird creature token with flying.
[–1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–5]: You get an emblem with “Whenever each permanent you control becomes tapped for the first time each turn, untap it.”
Loyalty:
3
  • Villains: The Musical
Sha Long, Harmonious Wind

Sha Long, Harmonious Wind {4}{W}{W}

Legendary Creature - Elder Dragon
Flying
When Sha Long enters, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers.
5/6
  • Panxiou
Sha Wujing, Depth of Desire

Sha Wujing, Depth of Desire {2}{U}

Legendary Creature - Octopus Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Ward {2}
{2}{U}: Demigod — Exchange a card in your hand and a noncreature, nonland card in your graveyard.
{6}{U}: God — Exchange control of two target permanents that share a card type.
3/2
  • Panxiou
Sha'Iv, God of Order

Sha'Iv, God of Order {U}{R}{W}

Legendary Enchantment
{U}{R}{W}, Discard a card named Sha'Iv, God of Order: Sha'Iv gains indestructible and becomes a God creature in addition to its other types.
Whenever Sha'Iv enters or attacks, choose target creature an opponent controls. Untap it, then tap each other creature that player controls. They don't untap during their controller's next untap step.
5/5
  • Mious
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
  • Kahembo: Olde Dawn
Shadow Infestation

Shadow Infestation {1}{B}

Enchantment - Aura
Enchant creature
When Shadow Infestation enters, enchanted creature's controller loses 2 life.
Enchanted creature gets -1/-1 and can't block.
Shadow Module

Shadow Module {U}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{U}: Imitate
Choose any number of target cards in graveyards. Their owners shuffle them into their libraries. Then you draw a card.
{2}{B}: Deceive
Surveil 5.
{1}{U}{B}: Obfuscate
Shadow Module gains “At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, you may draw a card.”
  • Beyond the Blackwall
Shadowbinder Touka

Shadowbinder Touka {U}{B}{R}

Legendary Creature - Avatar
When Shadowbinder Touka enters or attacks, exile up to one target creature card from a graveyard.
You may play creature cards exiled with Touka.
Sacrifice another creature: Add two mana in any combination of colors. You can't spend this mana to cast spells from your hand. If this mana is spent to cast a creature spell, that creature enters with a finality counter on it.
2/3
Shae, Master Evoker

Shae, Master Evoker {R}

Legendary Creature - Human Wizard
Prowess
Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
1/2
  • Seasons of War
Shahmaran's Captivation

Shahmaran's Captivation {4}{U}{U}{R}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When Shahmaran's Captivation enters, untap enchanted creature. It gains haste until end of turn.
  • Alkabah
Shala Na, Planar Outcast

Shala Na, Planar Outcast {3}{B}{R}

Legendary Planeswalker - Shala
When Shala Na enters, each player chooses a creature they control, then sacrifices the rest.
[+1]: Up to one target creature you control gains double strike and haste until end of turn.
[–6]: You get an emblem with “Whenever a creature dies, each opponent loses 2 life.”
Loyalty:
3
Shala Na, Urshadi Apostate

Shala Na, Urshadi Apostate {2}{R}{R}

Legendary Planeswalker - Shala
[+1]: Up to two target creatures you control each get +1/+0 and gain first strike until end of turn.
[0]: You may sacrifice a creature. If you do, Shala Na, Urshadi Apostate deals 3 damage to any target.
[–3]: Discard your hand, then draw three cards.
Loyalty:
4
  • Scriptures of Urshad
Shaman of the First Pact

Shaman of the First Pact {6}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Shaman of the First Pact enters, exile up to four target creature cards from graveyards. You may cast them for as long as they remain exiled and you may spend mana as though it were mana of any type to cast them.
4/4
  • Eralou
Shan Jun, Mortal Eclipse

Shan Jun, Mortal Eclipse {2}{W}{B}

Legendary Creature - Bear Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Whenever a creature enters, its controller sacrifices another creature other than Shan Jun.
{W}{B}: Demigod — Exile each opponent's graveyard. Shan Jun gains protection from each name among cards exiled this way.
{6}{W}{B}: God — Target opponent creates a 1/1 white Avatar creature token with “When this creature dies, you lose the game.”
4/4
  • Panxiou
Shapen's Taunts

Shapen's Taunts {G}{G}

Enchantment - Aura
Enchant creature
All creatures with power less than enchanted creature's toughness able to block enchanted creature do so.
As the boundaries between the physical and the intangible gave way, some of humanities crueler natures began to leave their mark on reality.
  • Beyond Our Ken
Shapen, Spiteful Creation

Shapen, Spiteful Creation {3}{G}{G}

Legendary Creature - Spirit Horror
Trample
Shapen, Spiteful Creation must be blocked each combat if able.
The first time Shapen, Spiteful Creation would be dealt damage each turn, prevent that damage.
5/5
  • Beyond Our Ken
Shapur, the Fifth Shah
Lamp of Endless Possibilities

Shapur, the Fifth Shah {1}{R}

Legendary Creature - Nephilim Noble
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/1
Card has other part: Lamp of Endless Possibilities
  • Alkabah