(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Deathtouch Target attacking creature fights up to one other target creature.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
As the ravagers fell upon Imisti's party, Asamund yelled out for her bonds to be cut so she could help them fight.
Enchant creature As Hunter's Distinction enters, you may tap enchanted creature if it's untapped. When you do, put three -1/-1 counters on target creature with flying. Enchanted creature gets +3/+2 and has reach.
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment. At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power. Ferocious — If the revealed card is a creature card with power 4 or greater, put it into your hand.
Reach Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Hunting Company enters deployed, destroy target creature with flying.
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
When Hunting Ground enters, create four 1/1 green Saproling creature tokens. Whenever a creature you control dies, creatures you control get +1/+1 until end of turn.
Enchant creature Enchanted creature has “{T}: This creature deals 1 damage to any target. If this is the second time this ability has resolved this turn, it deals 5 damage to that target instead.”
Reach When a creature you control scavenges Huolin Ranger, put a reach counter on that creature. Scavenge {3}{G}({3}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Whenever Hurried Scavenger attacks or blocks, you may mill two cards. Hurried Scavenger gets +4/+4 as long as you have five or more card types among cards in your graveyard.
I, II — Create a 3/3 green Beast creature token with defender. Discovery — Creatures you control with defender can attack as though they didn't have defender.
Creatures you control have “{T}: Add {C} or one mana of any of this creature's colors.” Attain {5}{G}({5}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost.
Whenever IG-2 Disassembler enters or attacks, you may sacrifice an artifact. When you do, IG-2 Disassembler deals 2 damage to target player or planeswalker.
Cast this spell only before attackers are declared. Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.