14928 cards found
Subturgian Bloodhunter

Subturgian Bloodhunter {2}{B}

Creature - Vampire
Lifelink
Raids into Allagras' Domains are usually led by more youthful vampires. They bring captives back to Subturgia and have to wait until their masters are fully sated before they can begin feasting on the remains.
3/1
  • Aftermath
Subturgian Legionnaire

Subturgian Legionnaire {4}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Subturgian Legionnaire this turn dies, create a 1/1 black Vampire creature token with lifelink.
3/3
  • Aftermath
Subturgian Proliferator

Subturgian Proliferator {2}{B}

Creature - Zombie Warrior
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
At the beginning of your upkeep, if Subturgian Proliferator engorged a creature card, you may pay {3}{B}. If you do, create a black Zombie creature token with power equal to the engorged card's power and toughness equal to that card's toughness.
3/2
  • Aftermath
Succumb

Succumb {B}{B}

Sorcery
Destroy target untapped creature.
“Many will enter the Demon Realm. Some will resist. All will fall.”
— Tzelin, to her apprentice
  • Goliaths of Nangjiao
Sudden Changes

Sudden Changes {1}{U}{R}

Instant
Switch each creature's power and toughness until end of turn.
“I made a choice and I'll stand by it, even if it means my own people will despise me.”
—Logayr, Lafterii Magistrate
  • Khaliz-Dorahn
Sudden Drought

Sudden Drought {1}{B}

Instant
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
Sudden Seism

Sudden Seism {R}

Sorcery - Inscription
Target creature can't block this turn.
Inscribe {1}{R} ({1}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Sudden Suspension

Sudden Suspension {1}{U}

Instant
Choose a permanent type. Permanents you control of that type gain hexproof until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead.
  • Spark of Revolution
Suffocating Growth

Suffocating Growth {3}{G}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
  • Khaliz-Dorahn
Sugon, Destruction's Fist

Sugon, Destruction's Fist {2}{R}{R}

Legendary Creature - Monkey Berserker
Trample, haste
Whenever Sugon, Destruction's Fist deals combat damage to a player, return it to its owner's hand unless you have Sugon deal 5 damage to you.
5/3
  • Surging Tide
Suicidal Impulse

Suicidal Impulse {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Some Nimunotians, resigned to their fates, leave the “safety” of their homes and offer themselves as willing victims.
  • K15 Core Set
Summer's Approach

Summer's Approach {4}{G}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, distribute X +1/+1 counters among any number of target creatures you control, where X is that card's mana value.
  • Mious
Summon to the Cause

Summon to the Cause {4}{G}{G}

Sorcery
Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with mana value X or less, you may put it onto the battlefield.
  • Aftermath
Summoner's Bane

Summoner's Bane {2}{U}{U}

Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
“You should learn never to try and outsmart me.”
—Merkurio Zellurys, Lafterii Renegade
  • K15 Core Set
Summoner's Call

Summoner's Call {3}{G}

Instant
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard.
Prophecy {2}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Sun Yun, Master of Self

Sun Yun, Master of Self {2}{U}{U}

Legendary Creature - Human Wizard
If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{1}{U}, {T}: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/3
Sungrace Meadows

Sungrace Meadows

Land - Forest Plains
({T}: Add {G} or {W}.)
Sungrace Meadows enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Many pirates took up the Cauldish on their promises of loot and spoils. But not all lived long enough to collect their prize.
  • MSEM Secret Lair Drops 1167 189 425
  • MSEM Champions 6 6
  • A Tourney at Whiterun
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Sunless Ridge

Sunless Ridge

Land
As Sunless Ridge enters, you may tap an untapped creature you control. If you don't, Sunless Ridge enters tapped.
{T}: Add {B} or {R}.
  • Surging Tide
Sunlit Highland

Sunlit Highland

Land
As Sunlit Highland enters, you may pay 2 life. If you don't, Sunlit Highland enters tapped.
{T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Sunlit Ruins

Sunlit Ruins

Land
Sunlit Ruins enters tapped unless you control a Swamp.
{T}: Add {G} or {W}.
  • The Land Bundle
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunpiercing Bow

Sunpiercing Bow {3}

Artifact - Equipment
Equipped creature has “{T}: This creature deals damage equal to its power to any target.”
Equip {4}
  • A Tourney at Whiterun
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters tapped unless you control a basic land.
As Sunrise Orchard enters, choose a color.
{T}: Add one mana of the chosen color.