15897 cards found
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Arcane Rebound

Arcane Rebound {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs {X} less to cast, where X is the countered spell's mana value.
Arcane Refusal

Arcane Refusal {3}{U}

Instant
Counter target spell.
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
  • Kahembo: Olde Dawn
Arcane Strategist

Arcane Strategist {2}{U}

Creature - Human Wizard
Whenever you cast a spell, draw a card if that spell has the same name as a card in your graveyard.
“Not all of Kinjiru Castle's defenses can be defeated with sword and spear. We will have need of greater powers if we are to reduce it to rubble.”
1/2
  • Tales of Old Jidai
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Arcanist's Familiar

Arcanist's Familiar {1}{U}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lafterii humans often wonder if elementals are smarter than them. What they do know is that they see the world in whole new ways.
1/2
  • Khaliz-Dorahn
Arcanist's Tome

Arcanist's Tome {U}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may draw a card then discard a card.
Equip {2}
“Magic books are some of the best loot — valuable, powerful, and easy to carry.”
—Murdoch, Lysene's operative
  • Quest for the Roseblade
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Arcanotripsy

Arcanotripsy {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Disrupting a spell can be as simple as disposing of its material components.
  • Feanav: The Apothecary's Progress
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
The Lafterii recycle all things magic.
1/2
  • K15 Core Set
Architect of the Derezzed

Architect of the Derezzed {3}{U}

Creature - Human Artificer
When Architect of the Derezzed enters, create two 1/1 colorless Servo artifact creature tokens.
Sacrifice an artifact: Target creature can't be blocked this turn.
2/2
Archivist's Familiar

Archivist's Familiar {1}{U}

Creature - Bird Spirit
Flying, prowess
Each of the Ensouled is magically bound to a familiar during their first incarnation. These sacred animals serve as teachers, guides, and in many cases lifelong friends.
1/2
  • Arkadai
Arden, Mirrormage

Arden, Mirrormage {2}{U}

Legendary Creature - Human Wizard
You may choose not to untap Arden, Mirrormage during your untap step.
Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it.
{3}{U}, {T}: Create a token that's a copy of another creature on the battlefield.
1/4
  • Zero
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Arrive Unseen

Arrive Unseen {1}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Raiders stalked the woods. Pirates the bay. And most treacherous of all, Cauldish knights quietly strapped on their arms and armor within the walls of Whiterun itself.
  • A Tourney at Whiterun
Artful Coercion

Artful Coercion {2}{U}{U}

Sorcery
Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
  • Goliaths of Nangjiao
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora
Artificer's Familiar

Artificer's Familiar {U}

Artifact Creature - Bird Construct
Flying
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
1/1
  • Seasons of War
Artificer's Persuasion

Artificer's Persuasion {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control an artifact, instead counter that spell unless its controller pays {4}.
“I'd think twice before trying to use that thing against me...”
  • Tides of War
Artificer's Prowess

Artificer's Prowess {1}{U}

Sorcery
Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Draw a card.
Artistic Vision

Artistic Vision {3}{U}

Enchantment
When Artistic Vision enters, create two 1/1 colorless Construct artifact creature tokens.
Whenever you cast an instant or sorcery spell, you may tap two untapped artifacts you control. If you do, copy that spell. You may choose new targets for the copies.
  • Discoveries of Akieva
Aryam the Dreamer

Aryam the Dreamer {U}

Legendary Creature - Human Wizard
Hexproof
At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle.
{1}: Look at the top three cards of your library, then put them back in any order.
{2}{U}: Draw a card.
1/2