15897 cards found
Ruin Salvager

Ruin Salvager {6}

Artifact Creature - Construct
{4}, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
A broken world is the best place to scavenge for treasure.
4/4
  • Aftermath
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Vengeful Cohort

Vengeful Cohort {1}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life.
“They were a band of ragged, tiring, lying misfits—but they were my allies, and you'll pay for their spilled blood.”
1/2
  • Al Tabaq
Defender of Carü Mapu

Defender of Carü Mapu {2}{W}{W}

Creature - Angel Warrior
Flying, vigilance
Whenever you attack, if you've cast a spell from a graveyard this turn, you may pay {1}{W}. If you do, put Defender of Carü Mapu from your graveyard onto the battlefield. It's attacking.
Though angels were brought to Carü Mapu by outsiders, the Relonche are not ones to refuse the selfless aid they offer.
3/4
  • Road to Carü Mapu
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
War Rages On

War Rages On {1}{R}

Sorcery - Tale
Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Fierce Combatant
  • Kahembo: Olde Dawn
Healing Center

Healing Center

Land
When Healing Center enters, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
  • Monsters of Chikyu
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Kahroba Patrol

Kahroba Patrol {1}{G}

Creature - Azra Knight Scout
When Kahroba Patrol dies, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“One day, down this winding path, a scion will walk with impunity, exulted at every step as in our forefathers' time.”
2/1
  • Alkabah: The Rise of Soli
Flawless Heist

Flawless Heist {2}{U}{U}

Enchantment
At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game.
Five lost treasures, forgotten no longer.
  • Villains: The Musical
Stalking Baloth

Stalking Baloth {3}{G}{G}

Creature - Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
5/4
  • End of Wollensie
Frontier Wayfinder

Frontier Wayfinder {W}

Creature - Human Scout
Improve {W} ({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Frontier Wayfinder attacks, untap each other creature you control.
1/1
  • Seasons of War
The Art of War

The Art of War {1}{R}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Art of War enters, if a source you control would deal damage this turn, it deals double that damage instead.
{2}{R}{R}: Laying Plans
Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase.
{2}{R}{R}: Waging War
Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
Dispel Delusions

Dispel Delusions {1}{U}

Instant
Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (If you exert it, it will still untap for other players.)
The first swing is foreign. The second is a long lost friend. The third encompasses all your passion.
P05 Suppressor

P05 Suppressor {3}{U}{U}

Artifact Creature - Drone
Flash
Flying
When P05 Suppressor enters, create a Function token with “Tap target creature. Put a stun counter on it.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/3
  • Beyond the Blackwall
Glorious Rebirth

Glorious Rebirth {X}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return to the battlefield up to X target nonland permanent cards from your graveyard that were put there from the battlefield this turn.
5 | If a permanent entering the battlefield causes an ability of a permanent you control to trigger this turn, that ability triggers an additional time.
  • Panxiou
Raise a Ruckus

Raise a Ruckus {G}

Sorcery
Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
“Nice try, Telam, but that noise was not ‘just the wind.' Go have a look.”
  • Al Tabaq
Skysail Rigger

Skysail Rigger {3}{U}

Creature - Human Pirate
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Skysail Rigger phases in, put a flying counter on it.
3/3
  • Dark Seas of Shiryen
Coveted Stallion

Coveted Stallion {1}{U}

Creature - Bird Horse
“Why, yes, that horse! With the wonderful feathers of course. I'd give a whole orchard to have this rare steed. Indeed, a plantation for a pair I could breed!”
—Lord Erollin
1/4
  • Eralou
The River Treader

The River Treader {1}{B}

Legendary Creature - Spirit
Flying
Whenever one or more other creatures die for the first time each turn, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
1/2
  • MSEM Masters: Legends
Sacred Songs

Sacred Songs {1}{U}

Enchantment
Whenever you cast a noncreature spell, look at the top card of your library. You may put it into your graveyard.
{4}{U}: Draw a card.
At the beginning of your upkeep, if there are twenty-four or more noncreature cards in your graveyard, you win the game.
  • MSEM Masters: Legends
Scarred Brawler

Scarred Brawler {3}{G}

Creature - Human Warrior
{2}{G}: Scarred Brawler gets +2/+2 until end of turn.
For every wound she's gotten there have been ten she's given.
3/3
  • A Tourney at Whiterun
Bloodbriar Bark-Whisperer

Bloodbriar Bark-Whisperer {2}{G}

Creature - Elf Druid
Deathtouch
{T}, Sacrifice another creature: Add two mana of any one color.
“This entire forest is built on the bones of the dead. I will not see countless more generations become a part of its loam before their time.”
2/3
  • Quest for the Roseblade