14930 cards found
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Smelting Breath

Smelting Breath {4}{R}

Sorcery
Smelting Breath deals 5 damage to target creature. Destroy up to one Equipment attached to that creature.
“That fancy gear won't help you slay a dragon. One breath turns it all to slag.”
—Vosh, the Champion
  • Arkadai
Swift-Fingered Sneak

Swift-Fingered Sneak {2}{R}

Creature - Gnome Rogue
Whenever Swift-Fingered Sneak enters or attacks, you may discard a card. If you do, draw a card.
“Threaten the life of an Ensouled, and they just laugh. Threaten their belongings, and they'll hunt you to the ends of the earth.”
—Deleroi, Fourth Eye assassin
2/2
  • Arkadai
Twitchy Pyromancer

Twitchy Pyromancer {2}{R}

Creature - Human Shaman Avatar
Whenever Twitchy Pyromancer enters or attacks, it deals 1 damage to any target. Whenever a creature dealt damage this way dies this turn, upgrade Twitchy Pyromancer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Menace
• Prowess
3/2
  • Arkadai
Uncanny Investor

Uncanny Investor {R}

Creature - Human Rogue
Spend only mana produced by Treasures to cast spells.
{2}, Discard a card: Create two Treasure tokens.
“Why does no one else notice Valimir's economy is so easy to exploit?”
2/1
Violent Incursion

Violent Incursion {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Create three 1/1 red Construct creature tokens.
“This plane is so large and empty. Why so much conflict over territory?”
—Revela Ylerne
  • Arkadai
Volcano Tyrant

Volcano Tyrant {4}{R}{R}

Creature - Dragon
Flying, haste
Volcano Tyrant enters with a first strike counter on it.
{2}{R}, Remove a first strike counter from Volcano Tyrant: Double its power and it gains trample until end of turn.
6/6
Weak-Spot Colossus

Weak-Spot Colossus {5}{R}

Creature - Elemental
Trample, haste
When Weak-Spot Colossus is dealt exactly 1 damage, destroy it.
“Elemental magic is an excellent way to create loyal servants, and an atrocious way to hold them together.”
—Zarad, the Final Adversary
5/5
  • Arkadai
Adaptive Troll

Adaptive Troll {2}{G}

Creature - Troll Mutant
{G}: Tap Adaptive Troll. It gains indestructible until end of turn.
At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
3/2
  • Arkadai
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Bed Rest

Bed Rest {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each creature you control.
“Stabbed in the face? Nothing a good night's sleep can't cure.”
  • Arkadai
Call to the Maker

Call to the Maker {3}{G}{G}

Sorcery
Sacrifice a permanent, then draw cards equal to its mana value.
You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand.
Egg: broken. SOURCE: freed. Maker: notified.
  • Arkadai
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
3/3
  • Arkadai
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Chained Greatwolf

Chained Greatwolf {2}{G}

Creature - Wolf Beast
Chained Greatwolf enters with a defender counter on it.
{3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
5/5
  • Arkadai
Collect the World Stones

Collect the World Stones {4}{G}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast a permanent spell, add a quest counter.
Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle.
Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
  • Arkadai
Destructive Storm

Destructive Storm {2}{G}

Sorcery
Each opponent sacrifices an artifact, an enchantment, and a creature with flying.
“‘Destiny' this, ‘prophecy' that. You're not the center of the cosmos, Selvar, and sometimes weather is just weather!”
—Vosh, the Champion
  • Arkadai
Eccentric Gardener

Eccentric Gardener {1}{G}

Creature - Elf Druid Avatar
Whenever a land you control enters, upgrade target creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
1/1
  • Arkadai
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Trample
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
5/5
  • Arkadai
Gather the Party

Gather the Party {1}{G}

Sorcery
Choose a creature type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
“You're a strange woman, ‘Revela', but we need all the help we can get.”
—Selvar, the Seeker
  • Arkadai
Gold Farmer

Gold Farmer {1}{G}

Creature - Elf Druid
When Gold Farmer enters, create a Treasure token.
“The earth yields its treasures freely to those who but think to ask.”
0/3
  • Arkadai
Guided Hunter

Guided Hunter {2}{G}

Creature - Elf Scout Avatar
Whenever Guided Hunter attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
2/3
  • Arkadai
Guided Sniper

Guided Sniper {1}{G}

Creature - Elf Archer Avatar
This spell can't be countered.
Whenever one or more creatures with flying attack, upgrade Guided Sniper. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Reach
• Hexproof
3/2
  • Arkadai
Hoarding Arachnid

Hoarding Arachnid {3}{G}

Creature - Spider
Reach
When Hoarding Arachnid dies, draw a card.
After a few lost expeditions, the webs of giant spiders can contain as much loot as any cave or dungeon.
2/4
  • Arkadai
Hunt the Elusive Titans

Hunt the Elusive Titans {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
Target attacking creature fights up to one other target creature.
  • Arkadai