Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) {T}: Add {G}. Whenever Hierarch Ranger encourages a creature, add one mana of any color.
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. {1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
Flash Prowess When High Rollers Esteemed enters, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them.
Lifelink Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token. {1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
This spell can't be countered. Enchant land At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
When Himari enters, put a +1/+1 counter on a creature you control. Creatures you control with counters on them have base power and toughness 4/4 and have trample.
Meant to be the first of many, ended up being the only one needed.
Equipped creature gets +2/+2. Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash. Equip {2}
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) {W}: Put a first strike counter on target creature. {1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) {2}{W}: Create two 1/1 white Soldier creature tokens. Creatures you control with counters on them have flying and lifelink.
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink.
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
This spell costs {1} less to cast for each planeswalker you control. [+2]: Create a 2/2 colorless Spirit creature token. [–3]: Double the number of each kind of counter on another target permanent. [–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When Hitana's Implements enters, draw a card. {1}, {T}: Add one mana of any color. Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.