9744 cards found
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Draconic Cinderlance

Draconic Cinderlance {1}{R}

Creature - Human Warrior
Menace
Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn.
To inherit a dragon's power is an achievement worthy of high esteem. To wield it properly is one worthy of legend.
2/1
Draconic Symphony

Draconic Symphony {1}{R}

Enchantment
At the beginning of your first main phase, add {R}.
Whenever a colossal ability puts one or more counters on a creature you control, Draconic Symphony deals 2 damage to any target.
Dragons work in the forges of the sky.
  • Theros Triumphant
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Drag Beneath

Drag Beneath {U}

Instant
Pressure {3}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature to its owner's hand. If this spell was cast for its pressure cost, put that creature into its owner's library second from the top instead.
In Cuxuri, there's nowhere to go but down.
  • Elmare: Into the Abyss
Drag Through the Alley

Drag Through the Alley {B}

Sorcery
Return target creature card from your graveyard to your hand.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
With undercity streets thronged by out-of-towners, rug-wrapped bodies went as unquestioned as living ones.
  • Alkabah: The Rise of Soli
Dragon Dance

Dragon Dance {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“Wanna go dragonriding with me?”
“Isn't that kinda dangerous?” Karina asked. “Only if you're a coward,” Flynn grinned back.
  • Karina's Explorations
Dragon Grip

Dragon Grip {2}{R}

Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Goliaths of Nangjiao
Dragon Initiate

Dragon Initiate {1}{R}

Creature - Dragon
Defender, flying
Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn.
Dragon whelps can breathe fire from the moment they're born. They spend their early years learning to control it.
0/2
  • Surging Tide
Dragon Queen's Den

Dragon Queen's Den

Land
Dragon Queen's Den enters tapped.
{T}: Add {U}.
{U}, {T}: Scry 1. Activate only as a sorcery and only if you control a blue creature.
  • Glacia: Hail to the Queen
Dragon Queen's Hoard

Dragon Queen's Hoard {3}{U}

Sorcery
Draw two cards.
Dominance — Draw three cards instead if you control the creature with the greatest power or tied for the greatest power.
“You've amused me, little thief. Take what you will, but remember—some jokes are best told only once.”
  • Glacia: Hail to the Queen
Dragon Queen's Pupil

Dragon Queen's Pupil {2}{R}

Creature - Human Monk
Dominance — When Dragon Queen's Pupil enters, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power.
“Anyone can have talent. I take under my wing only the rare few with true ambition.”
—Syrina, the Dragon Queen
2/2
  • Glacia: Hail to the Queen
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
“The magic within these scrolls was not made for battle. Then again, neither was I.”
2/2
  • Tales of Old Jidai
Dragon's Ire

Dragon's Ire {R}

Instant - Inscription
Dragon's Ire deals 1 damage to any target.
Inscribed creature gets +2/+2.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Dragon's Trove

Dragon's Trove {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
The short term benefits of stealing from dragons rarely outweigh the long term risk of death by dragonfire.
  • Seasons of War
Dragon's Twisted Shadow

Dragon's Twisted Shadow {3}{B}

Creature - Horror
Menace
Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn.
Darkness eventually consumes all, though for the wicked this rarely means death.
0/4
  • Goliaths of Nangjiao
Dragon's Wrath

Dragon's Wrath {4}{R}

Instant
Dragon's Wrath deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
A dragon's fire cares not for the petty distinctions between human, elf or dwarf. It only burns.
  • Quest for the Roseblade
Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {3}
  • Villains: The Musical
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Dragonscales

Dragonscales {1}{U}

Instant - Adventure
Target creature gets +1/+3 and gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scrappy Hatchling
  • Karina's Explorations
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2