14930 cards found
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
Discard a card. If you do, draw a card.
Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
Discard your hand, then draw seven cards.
  • Arkadai
Hero's Axe

Hero's Axe {2}{R}

Artifact - Equipment
Equipped creature gets +3/+1 and has haste.
Equip Soldier or Warrior {1}
Equip {4}
“It's seen better days, I'll admit. But death is cheap and sentiment is priceless.”
—Vosh, the Champion
  • Arkadai
Improbable Aim

Improbable Aim {1}{R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Improbable Aim deals damage to target creature or planeswalker equal to the number of [instant and sorcery] cards in your graveyard.
  • Arkadai
Jotunn Warchief

Jotunn Warchief {4}{R}

Creature - Giant Warrior
Trample
{1}{R}: Each attacking creature you control with trample gets +1/+0 until end of turn.
“The head's a weak point. Now where did I put my grappling hook?”
—Vosh, the Champion
4/5
  • Arkadai
Juddering Mishap

Juddering Mishap {2}{R}

Creature
Double strike, menace, trample
At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
2/1
  • Arkadai
Kleptomania

Kleptomania {2}{R}{R}

Enchantment
Whenever you cast a spell that targets one or more permanents you don't control, gain control of those permanents until end of turn. Untap them. They gain haste until end of turn.
“The first rule of adventuring: Take everything not nailed down.”
  • Arkadai
Lag Spike

Lag Spike {R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Lag Spike deals 3 damage to target [blocking] creature.
“With the Egg I shall wake the SOURCE, and the world will beg for the safety I offer.”
—Zarad, the Final Adversary
  • Arkadai
Living Hoard

Living Hoard {3}{R}

Creature - Elemental
When Living Hoard enters, create a Treasure token.
{R}, Sacrifice an artifact: Living Hoard gets +2/+0 until end of turn.
“At last! I'm rich!”
—Telam, last words
3/3
  • Arkadai
Load-Bearing Behemoth

Load-Bearing Behemoth {3}{R}{R}

Creature - Giant
When Load-Bearing Behemoth dies, destroy target artifact or land.
Incredibly strong and able to subsist purely on trespassers, jotunn are often imported by Yldaran lich lords to hold up the roofs of their dungeons.
5/4
  • Arkadai
Long Shot

Long Shot {1}{R}

Sorcery
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
  • Arkadai
Magma Bolt

Magma Bolt {1}{R}

Instant
Magma Bolt deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Burn their spawning grounds. It's the only way to kill the Mukal for good.”
—Vosh, the Champion
  • Arkadai
Mana Overflow

Mana Overflow {3}{R}

Sorcery
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.)
Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
  • Arkadai
Missing Manifestation

Missing Manifestation {R}

Sorcery
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.]
Though bound by the Maker's Egg, the SOURCE is felt in every new tear in reality.
  • Arkadai
Momentous Blow

Momentous Blow {3}{R}

Instant
Target creature gets +4/+3 until end of turn. Put a trample counter on it.
“That vase was A PRICELESS ANTIQUE!”
—Zarad, the Final Adversary
  • Arkadai
Mukal Charger

Mukal Charger {2}{R}{R}

Creature - Construct Berserker
Haste
Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/3
  • Arkadai
Mukal Forerunner

Mukal Forerunner {R}

Creature - Construct Warrior
Haste
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Its presence evacuates whole settlements, fearing the army that follows.
1/1
  • Arkadai
Mukal Pillager

Mukal Pillager {R}

Creature - Construct Warrior
As an additional cost to cast this spell, pay {3} or discard a card.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/2
  • Arkadai
Mukal Rager

Mukal Rager {2}{R}

Creature - Construct Berserker
Trample
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Few live in the harsh, war-torn Gray Desert, and even fewer breathe.
3/1
  • Arkadai
Mukal Warleader

Mukal Warleader {2}{R}

Creature - Construct Warrior
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
3/2
  • Arkadai
Null Entity

Null Entity {2}{R}

Creature
Menace
Whenever you cast a glitched spell, Null Entity gets +2/+0 until end of turn for each time that spell was glitched.
Tug not on loose threads, lest you unravel the world.
2/3
  • Arkadai
Raid the Dragon's Lair

Raid the Dragon's Lair {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Create a Treasure token.
Create a tapped and attacking 5/5 red Dragon creature token with flying. Exile it at the beginning of the next end step.
  • Arkadai
Romantic Interlude

Romantic Interlude {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control attacks alone, add a quest counter.
Target creature can't block this turn.
Gain control of target creature until end of turn. Tap it. It becomes attacking.
  • Arkadai
Ruinous Vagrants

Ruinous Vagrants {3}{R}

Creature - Rogue Warrior
“Worst rat infestation we've had in years, no doubt. But mark my words, when those so-called ‘adventurers' come to wipe them out, we'll have a far more pressing vermin problem on our hands.”
—Toren, town elder
5/3
  • Arkadai
Ruthless Blademaster

Ruthless Blademaster {1}{R}

Creature - Orc Warrior
First strike
Ruthless Blademaster gets +1/+0 for each Equipment attached to it.
“Soulless veterans never fail to impress me. They've fought countless battles and lived every time.”
—Vosh, the Champion
2/1
Savage Companion

Savage Companion {2}{R}

Creature - Cat
Whenever Savage Companion and another creature attack, if Savage Companion doesn't have first strike, put a first strike counter on it.
“Look, Smifa. It's a treat for you.”
3/2
  • Arkadai