5968 cards found
Herald of the Fallow Years

Herald of the Fallow Years {1}{W}

Creature - Human Cleric
Vigilance
Creature spells you cast cost {2} less to cast.
Other creatures you control can't attack or block.
2/2
  • The Unraveling
Herald of the Humble

Herald of the Humble {R}

Creature - Human Warrior
Haste
Whenever Herald of the Humble deals combat damage to a player, that player reveals the top card of their library. If it's a nonland card with mana value 3 or less, they may cast it without paying its mana cost.
2/2
  • Al Tabaq
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Wings and a halo do not a hero make.
3/3
Herd of Sheep

Herd of Sheep {W}{W}

Creature - Sheep
At the beginning of your upkeep, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/1
  • Harvest Festival
Herdstrider
Savage Mammoth

Herdstrider

Enchantment - Aura Steed
(Color indicator: Herdstrider is green)
(Transform this if it's not attached to a creature. Pay {4}{G} as a sorcery to unattach it.)
Enchant creature you control
Herdstrider's rider gets +1/+1 for each land you control and has trample.
Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat.
Card has other part: Savage Mammoth
  • Quest for the Roseblade
Here Forever

Here Forever {1}{W}{B}

Enchantment
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield.
At the beginning of your upkeep, the owner of the exiled card loses 1 life.
“I'm over here! Come and get me!”
—Jozel, mistress of trickery
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
“Travel friends, brought together by the sheer majesty of an incredible superpowered deer.”
— Jesse Cosay
Heretic's Home

Heretic's Home

Land
Heretic's Home enters tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
  • Sparks of a Multiverse
Hermit's Travels
Ascetic's Journey

Hermit's Travels {3}{G}{G}

Sorcery
Target player sacrifices any number of lands. That player searches their library for up to that many land cards, puts them onto the battlefield tapped, then shuffles.
Fabled {5}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Ascetic's Journey
  • A Tourney at Whiterun
Hero of Shengin Province

Hero of Shengin Province {3}{G}

Creature - Human Warrior
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked.
{2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
4/2
  • Tales of Old Jidai
Hero of the Stained Blade

Hero of the Stained Blade {G}{G}

Creature - Human Warrior
Vigilance
Concord — {G}: Hero of the Stained Blade gets +2/+2 and gains trample until end of turn. Activate only if there are four or more card types among permanents you control and only once each turn.
2/2
  • Al Tabaq
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
Heroes of Wars Past

Heroes of Wars Past {5}{W}

Creature - Spirit Soldier
Flying
Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn.
Those who fought the war against the Evil One may be gone, but none forget their heroic deeds.
5/5
  • Khaliz-Dorahn
Heroic Aspiration

Heroic Aspiration {1}{R}{W}

Enchantment
When Heroic Aspiration enters, you may search your library for a creature card with an Adventure, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you cast both a creature spell and a noncreature spell this turn, Heroic Aspiration deals 2 damage to each opponent and you gain 2 life.
  • Adventurers of Onora
Heroic Crusader
Faradia's Ascendant

Heroic Crusader {1}{W}{W}

Creature - Human Soldier
Lifelink
Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader.
Even after Faradia was gone...
3/3
Card has other part: Faradia's Ascendant
Hesediel, the Reborn

Hesediel, the Reborn {1}{W}{W}

Legendary Creature - Elk Spirit
First strike, lifelink
Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
3/3
Hestia, Doubtful Archon

Hestia, Doubtful Archon {3}{R}{G}

Legendary Planeswalker - Hestia
[+1]: Add {G}{U}{R}. Spend this mana only to cast creature spells.
[–2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card.
[–7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn.
Loyalty:
4
  • Mious
Hexplate Companion

Hexplate Companion {1}{W}

Artifact Creature - Golem
As Hexplate Companion enters, choose a card name.
You and Hexplate Companion each have protection from the chosen card name.
2/1
  • New Horizons
Hexstone

Hexstone {2}

Artifact
At the beginning of your upkeep, put a charge counter on Hexstone.
{T}, Sacrifice Hexstone: Choose a nonland permanent type. Destroy each permanent of the chosen type with mana value less than or equal to the number of charge counters on Hexstone.
  • Toll Midnight
Heyu, Depthlurker

Heyu, Depthlurker {2}{G}

Legendary Creature - Crocodile Turtle
Flash
Whenever another permanent dies, put a +1/+1 counter on Heyu.
{1}{G}: Heyu becomes a colorless Island land until end of turn.
2/2
  • Nangjiao In Bloom
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
  • Surging Tide
Hidden Garden Entrance
Cosmic Contraption

Hidden Garden Entrance

Land
{T}, Sacrifice Hidden Garden Entrance: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Monument {W}{U}{B}{R}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cosmic Contraption
Hidden Hollow

Hidden Hollow

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Hidden Hollow: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Hide from Horrors

Hide from Horrors {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
  • Plagues of Fretport
Hideaway Agent

Hideaway Agent {3}{U}

Creature - Human Rogue Detective
When Hideaway Agent enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Hideaway Agent.
“Quickly now and mind your head.”
2/2
  • Toll Midnight