14405 cards found
Conniving Brigand

Conniving Brigand {1}{G}

Creature - Human Advisor
When Conniving Brigand enters, draw a card.
It was him the Cauldish agents turned to as they sought unsavory allies for their plot.
0/3
  • A Tourney at Whiterun
Connoisseur of Toxins

Connoisseur of Toxins {1}{G}

Creature - Human Druid
Deathtouch
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Thank you for the venom.”
1/2
  • Love Song
Conquer Psyche

Conquer Psyche {2}{R}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
3 — Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
  • Adventurers of Onora
Conquerer's Blade

Conquerer's Blade {R}{W}

Artifact - Equipment
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it.
Equipped creature gets +1/+0 and has first strike.
Equip {3}
  • Alkabah
Conscious Taboo

Conscious Taboo {1}{W}

Creature - Spirit
When Conscious Taboo enters, look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
2/1
Conscript Reinforcements

Conscript Reinforcements {3}{W}

Instant
Create three 1/1 white Soldier creature tokens. Scry 3.
Between hydras, minotaurs, griffins, harpies, the Returned, and the leonin, new recruits become veterans quickly.
  • Theros Triumphant
Conscription

Conscription {1}{W}

Enchantment - Discovery
Create a 1/1 white Soldier creature token with vigilance.
At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
  • Scriptures of Urshad
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Carü Mapu
Consecrated Sight

Consecrated Sight {4}{U}{U}

Enchantment
Whenever an opponent draws a card, you may draw a card.
“The more you struggle against the future, the more certain it becomes.”
Consider

Consider {U}

Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
“Time is your greatest treasure, for every moment of it could be someone else's last.”
—Suzume Oshiruko
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Consign to Old Diyu

Consign to Old Diyu {3}{B}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
  • Nangjiao In Bloom
Consort of Blood

Consort of Blood {1}{B}{B}

Creature - Vampire
Menace
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Ah yes, the blood of an ordinary peasant is filling enough, but the blood of a terrified noble is... much more satisfying.”
2/2
  • Zero
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“In the dew of little things, the heart finds its morning and is refreshed.”
2/2
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate — {T}, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control.
None but the Malefactor himself knows fully what the device is tracking.
  • Over the Horizon
Conspiracy of Ravens

Conspiracy of Ravens {B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Construct Engine

Construct Engine {W}

Artifact
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Construct Engine advances, create a 1/1 colorless Construct artifact creature token.
  • Karina's Explorations
Constructed Jay

Constructed Jay {2}

Artifact Creature - Bird Construct
(Color indicator: Constructed Jay is all colors)
Constructed Jay is all colors.
Constructed Jay gets +1/+0 and has flying as long as you control three or more Satrapies.
An artificial tune to appease artificial ears.
1/3
  • Alkabah
Consult Ancient Knowledge

Consult Ancient Knowledge {2}{U}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Copy target instant or sorcery spell. You may reselect modes and choose new targets for the copy.
  • Riddles of Revio
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Consult the Ancestors

Consult the Ancestors {1}{B}

Instant
Look at the top card of your library. You may put it into your graveyard. Repeat this process twice, then draw a card.
Li was torn. Elder Ko's advice was to stand up for Highpoint's customs, while Elder Sai warned against a stubborn mindset. At least Elder La's advice on what to eat for dinner was spot-on.
  • Adventurers of Onora
Consult the Ashes

Consult the Ashes {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Add one mana of any color.
“Why can't these Adversaries make it any easier?” exclaimed Marzen in frustration. “That is the point.” chided Bahum gently.
  • Mious
Consult the Cosmos

Consult the Cosmos {4}{U}

Instant
Draw three cards.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
  • Alkabah: The Rise of Soli
Consult the Dewdrops

Consult the Dewdrops {1}{U}

Instant
Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.