14559 cards found
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
  • Road to Carü Mapu
  • MSEM Secret Lair Drops 828 1216
Conduit of Rage

Conduit of Rage {2}{R}

Creature - Human Wizard
Ferocious — At the beginning of your first main phase, if you control a creature with power 4 or greater, add {R}.
“Through me, power. Through me, justice. Through me, vengeance.”
2/3
Conduit of the Conflux

Conduit of the Conflux {1}{G}

Creature - Elf Druid
When Conduit of the Conflux enters, scry 2.
{T}: Add one mana of any color.
Pulses of power from the other worlds cascaded into her, pieces of a broken whole she never knew were missing.
1/1
  • Alara
Confident Amateur

Confident Amateur {B}{G}

Creature - Elf Bard
At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
“Anyway, here's Wander's Call.”
2/1
  • Arcanum Academia
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Confining Priest

Confining Priest {W}{W}

Creature - Human Cleric
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)
“The dead will return!”
1/3
Confirm Hypothesis

Confirm Hypothesis {1}{U}

Instant
Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy.
Exile Confirm Hypothesis.
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Conflicting Records

Conflicting Records {4}{U}{U}

Instant
An opponent separates all noncreature, nonland cards in your graveyard into two piles. Put one pile into your hand and exile the other. Exile Conflicting Records.
Dominarian tomes said Carü Mapu was destroyed by the Phyrexians, but the Caica archives Millaray found implied otherwise. Tired of hesitating, she planeswalked towards the truth.
  • Road to Carü Mapu
Conflux Ravager

Conflux Ravager {W}{U}{B}{R}{G}

Creature - Elemental
When Conflux Ravager enters, destroy target nonland permanent an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • MSEM Secret Lair Drops
  • Alara
Confront

Confront {G}

Sorcery
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
“The puzzles are built to have one victor,” said Serafina. “You're just angry it's me.”
“This isn't about the puzzles,” said Taras.
  • The Unraveling
Confront Death

Confront Death {1}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
  • Ophorio
Confront the Riddlemaster

Confront the Riddlemaster {4}{R}

Instant
As a spell you control is countered by a spell or ability an opponent controls while you control a Mountain, you may reveal Confront the Riddlemaster from your hand. When you do, cast it without paying its mana cost.
This spell can't be countered.
Confront the Riddlemaster deals 4 damage to any target.
I had to get to shore. I had to get Zeus's thunderbolt back to Olympus. Most of all, I had to have a serious conversation with the god who'd tricked me.
Confusion

Confusion {2}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
  • Monsters of Chikyu
Congruous Simulacrum

Congruous Simulacrum {4}

Artifact Creature - Golem
Spend only mana of one color to cast this spell.
“It's true what they say, you know. All is dust. But dust can still be beautiful.”
—Yaasmeen, storyteller
5/5
  • Al Tabaq
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“Don't you get it yet? Dream and reality are the same thing. I said so all the time, didn't I?”
—Maribel Hearn
Conjured Acropolis

Conjured Acropolis

Land
{T}: Add {C}.
{T}: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that you control entered this turn.
Pulled from an extradimensional space, the fortress provides valuable defenses whenever and wherever it's needed.
  • Seasons of War
Conjured Shade

Conjured Shade {B}

Creature - Demon
When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn.
Animated by a drop of blood and the foul miasma of the Gloam, the undying legions of Ligos march to war.
1/1
  • Descent from the Highlands
Conjuring Minstrel

Conjuring Minstrel {2}{W}

Creature - Human Wizard
Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
“Shall I tell you of the five seekers, who braved the endless winter in search of spring?”
2/3
  • Harvest Festival
Conjuring of Locusts

Conjuring of Locusts {2}{G}{G}

Sorcery
Destroy all noncreature, nonland permanents.
“You have consumed my people's lives, king. See now how your hopes are eaten in turn.”
—Khiyumer, Breaker of Chains
Conniving Brigand

Conniving Brigand {1}{G}

Creature - Human Advisor
When Conniving Brigand enters, draw a card.
It was him the Cauldish agents turned to as they sought unsavory allies for their plot.
0/3
  • A Tourney at Whiterun
Connoisseur of Toxins

Connoisseur of Toxins {1}{G}

Creature - Human Druid
Deathtouch
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Thank you for the venom.”
1/2
  • Love Song