Prowess Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types. When Shambling Morass dies, you may pay {1}. If you do, you draw a card and you lose 1 life.
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard. Shanty Town enters tapped. {T}: Add {W} or {B}. Cycling {1}{W}{B}({1}{W}{B}, Discard this card: Draw a card.)
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control. Inscribe {3}{R}({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped. {T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Discard a card, then draw a card. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Create a 1/1 colorless Human creature token. Put your choice of a flying, vigilance, prowess, or hexproof counter on it. If you control a permanent with mana value 5 or greater, instead put any number of those counters and a +1/+1 counter on it.
Shepherd of the People can't be blocked by creatures with power 2 or less. Whenever another Citizen or Peasant you control enters, Shepherd of the People gets +1/+1 until end of turn.
Target player discards a card. Monument {1}{B}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
{T}: Add {C}. {1}, {T}, Sacrifice Shifting City: Search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {T}, Sacrifice Shiftscape Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep.
{T}: Add {C}. {T}, Sacrifice Shiftscape Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep.
{T}: Add {C}. {T}, Sacrifice Shiftscape Crag: Choose a basic land type other than Mountain. Create a colorless land token that's a Mountain and the chosen basic land type. Activate only during your upkeep.
{T}: Add {C}. {T}, Sacrifice Shiftscape Grove: Choose a basic land type other than Forest. Create a colorless land token that's a Forest and the chosen basic land type. Activate only during your upkeep.