15897 cards found
Erudite Aspirant

Erudite Aspirant {U}

Creature - Human Wizard
Prowess
Wizardcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
1/1
Thanewrought Reclaimer

Thanewrought Reclaimer {3}{R}{W}

Artifact Creature - Dwarf Construct
When this creature enters, create two 1/1 red Dwarf creature tokens.
If a card would leave your graveyard, you may sacrifice another creature. If you do, put that card into your hand instead of anywhere else.
“Aye, as long as dwarves still tread stone, there remains hope for our people's future.”
—Harl
3/2
  • The Petals Wilt
Stalwart Champion

Stalwart Champion {3}{G}{G}

Creature - Human Knight
Vigilance, trample
At the beginning of combat on your turn, put a +1/+1 counter on target legendary creature you control.
He's an example to many, even to those he follows.
5/4
  • Seasons of War
Enraptured Countess

Enraptured Countess {R}

Creature - Human Noble
Prowess
“I will lead this land to greatness... to power. We've had too many tragedies to have a bad ending.”
1/1
Card has other part: Blade's Memory
Thatcher Militia

Thatcher Militia {1}{G/W}

Creature - Human Citizen
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.”
—Lettie Wormwood
2/2
  • Feanav: The Apothecary's Progress
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Card has other part: The Sun May Set
Vampiric Hunger

Vampiric Hunger {1}{B}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
“What's a lady like you doing in a place like this? Do you need a hand?”
—Telam, last words
  • Villains: The Musical
Festival of Timeless Day

Festival of Timeless Day {2}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Draw a card.
  • Imperial Legacies
Berserker's Axe

Berserker's Axe {3}

Artifact - Equipment
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Magnificent Raid

Magnificent Raid {3}{R}{W}

Instant
You may put a creature or planeswalker card from your hand onto the battlefield. If it's a creature, it gains haste and indestructible. Return it to your hand at the beginning of your next end step.
“Anne and Lady Mari await in Izumito. Let's make this a day to remember!”
  • Rail War
Worthy of the Name

Worthy of the Name {G}{W}

Instant - Inscription
Target creature you control gets +3/+3 and gains lifelink and trample until end of turn.
Inscribe {3}{G}{W} ({3}{G}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Starvation

Starvation {B}{R}{G}

Sorcery
Each player chooses up to half the creatures they control, then sacrifices the rest.
“As safe places dwindled, people became crowded. There was never enough to go around. My mother... did what was needed so that some, at least, would survive.”
—Repent, Daughter of Fallacy
  • Memorium Arcanum
Zendikari Ranger

Zendikari Ranger {1}{G}

Creature - Elf Warrior Ranger
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{T}: Add {G}.
1/1
  • Spark of Revolution
Touch of the Uncanny

Touch of the Uncanny {B}

Instant
Target creature gets -1/-1 until end of turn.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Brightsouled Guardian

Brightsouled Guardian {3}{U}

Creature - Elemental
Flash
When Brightsouled Guardian enters, return up to one target nonland permanent to its owner's hand.
“Destiny is calling me.”
3/2
  • Animus Vox
Cloudwing

Cloudwing {3}{U}

Creature - Drake Elemental
Flying
{3}{R}, {T}: Cloudwing deals 2 damage to target creature. You may tap or untap that creature.
As the sylphs grew, so did their power.
3/2
  • Novea
Driver of Hordes

Driver of Hordes {5}{B}

Creature - Zombie Warrior
When Driver of Hordes enters, create a tapped 2/2 black Zombie creature token.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Mirror Reality

Mirror Reality {U}{U}

Sorcery
The next time you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Big Damn Heroes

Big Damn Heroes {4}{W}{W}

Instant
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
  • MSEM Masters Cube 2025
Scathing Review

Scathing Review {R}

Instant
Scathing Review deals 2 damage to target creature. If you control an artifact, Scathing Review deals 2 damage to that creature's controller.
It's always best to stay on the critics' good side in Koras.
  • Villains: The Musical
Realm Tiller

Realm Tiller {2}

Artifact
{T}: Add {C}.
{T}, Reappropriate: Add one mana of any color. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Even now, when nature has inexorably surrounded us, we build from the machinery we have. Perhaps that, too, is nature.”
—Olki, philosopher
  • Lovi Awoken
Alpha Scout

Alpha Scout {G}{G}

Creature - Human Scout Druid
Infamy 1 (Whenever this creature deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it and it becomes infamous.)
When Alpha Scout becomes infamous, create a 2/2 green Wolf creature token.
2/2
  • Over the Horizon