Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of your end step, exile up to one target nonland permanent you own. If Soul Reader has two or more counters on it, return that card to the battlefield under your control. Otherwise, return that card to your hand.
{1}, {T}, Sacrifice Soul-Synthethizer: Look at the top seven cards of your library. You may reveal a card with an activated ability from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Advance {2}{R}(Cast this for {2}{R} to advance it as it enters. {2}{R}: Advance this as a sorcery.) Haste Whenever Soulblade Warrior advances, it gets +2/+0 until end of turn.
Activated abilities of cards in your hand cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
If target creature would leave the battlefield this turn, return it to its owner's hand instead. Fuse (You may cast one or both halves of this card from your hand.)
{1}, Sacrifice Sovereign Stone: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {1}, Sacrifice Sovereign Stone: Draw a card.
Counter target spell unless its controller pays {X}. Look at the top X cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Whenever a land you control enters, you gain 1 life. {3}{G}, Sacrifice Sower of Spring: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn.
{T}: Add {C}. {T}: Add one mana of any color among planeswalkers you control. {1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Sparring Ground enters with a +1/+1 counter on it. {T}: Add {C}. Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.