Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards.
She was warned of the consequences and she felt nothing but encouraged.
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle. Coalesce {X}{X}{G}{G}{G}{G}(You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Reach Assault {5}{G}{G}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Towering Hydraffe assaults, create a token that's a copy of it.
Towering Inferno deals X damage to each creature without flying. If a creature you don't control dealt damage this way would die this turn, exile it instead.
When backed into a corner, with everything on the line, only then are spells cast that become the stuff of legend.
As an additional cost to cast this spell, exile any number of cards from your graveyard. This spell costs {1} less to cast for each card exiled this way. All creatures get -3/-3 until end of turn.
I, II — Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.) Discovery — During each of your turns, you may cast a permanent spell from your graveyard.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life. At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) {1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies.
When Treacherous Warden enters, search your library for a card, put into your graveyard, then shuffle. Whenever a creature enters from your graveyard, each opponent loses 2 life and you gain 2 life.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand. Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand.
Pressure {1}{G}{G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Trample Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.