Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flash When Commanding Princess enters, choose two — • Commanding Princess deals 2 damage to any target and you gain 2 life. • Return target permanent card with mana value 2 or less from your graveyard to your hand. • Destroy target artifact or enchantment. • Create a 1/1 colorless Shapeshifter creature token with changeling.
Target creature you control deals damage equal to its power to up to one other target creature. Then if you've cast another spell this turn, the creature you control gains double strike until end of turn.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top five cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a land or Nomad card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may play an additional land this turn.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“We reached for the stars. They reached back.” —“The Crash Site”
As an additional cost to cast this spell, sacrifice a permanent in your portfolio. (Advisors, artifacts, and enchantments you control are in your portfolio.) Draw two cards and you lose 2 life.
Create a 1/1 colorless Construct artifact creature token. For each other card named Competing Design in your graveyard, create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Add {C}.”
“Tell that Valinov fella that we ain't buying a speck of his stuff ‘til he shows us the specs.” —Pidge, tinkering courier
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs. Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.
If a player would draw one or more cards except for the first one they draw in each of their draw steps, they exile a card from their hand before they draw those cards. {1}, {T}: Until end of turn, you may play target card exiled with Compromised Vault, and you may spend mana as though it was mana of any color to cast that spell.
When Compulsion's Voice enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Recite {1}{U}{R}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Equipped creature gets +1/+0, has no name, and loses all non-Pirate, non-Rogue creature types. {1}: Equipped creature gains the creature types and activated abilities of target creature and its name becomes that creature's name until end of turn. Equip {1}
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Conchhorn Shinygrabber attacks, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) {W}{U}{B}{R}{G}: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.