14066 cards found
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Carü Mapu
Consecrated Sight

Consecrated Sight {4}{U}{U}

Enchantment
Whenever an opponent draws a card, you may draw a card.
“The more you struggle against the future, the more certain it becomes.”
Consider

Consider {U}

Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
A choice towards glory, and a choice away from it. That's all there ever is.
  • End of Wollensie
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Consign to Old Diyu

Consign to Old Diyu {3}{B}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
  • Nangjiao In Bloom
Consort of Blood

Consort of Blood {1}{B}{B}

Creature - Vampire
Menace
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Ah yes, the blood of an ordinary peasant is filling enough, but the blood of a terrified noble is... much more satisfying.”
2/2
  • Zero
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“In the dew of little things, the heart finds its morning and is refreshed.”
2/2
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate — {T}, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control.
None but the Malefactor himself knows fully what the device is tracking.
  • Over the Horizon
Conspiracy of Ravens

Conspiracy of Ravens {B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Construct Engine

Construct Engine {W}

Artifact
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Construct Engine advances, create a 1/1 colorless Construct artifact creature token.
  • Karina's Explorations
Constructed Jay

Constructed Jay {2}

Artifact Creature - Bird Construct
(Color indicator: Constructed Jay is all colors)
Constructed Jay is all colors.
Constructed Jay gets +1/+0 and has flying as long as you control three or more Satrapies.
An artificial tune to appease artificial ears.
1/3
  • Alkabah
Consult Ancient Knowledge

Consult Ancient Knowledge {2}{U}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Copy target instant or sorcery spell. You may reselect modes and choose new targets for the copy.
  • Riddles of Revio
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Consult the Ancestors

Consult the Ancestors {1}{B}

Instant
Look at the top card of your library. You may put it into your graveyard. Repeat this process twice, then draw a card.
Li was torn. Elder Ko's advice was to stand up for Highpoint's customs, while Elder Sai warned against a stubborn mindset. At least Elder La's advice on what to eat for dinner was spot-on.
  • Adventurers of Onora
Consult the Ashes

Consult the Ashes {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Add one mana of any color.
“Why can't these Adversaries make it any easier?” exclaimed Marzen in frustration. “That is the point.” chided Bahum gently.
  • Mious
Consult the Dewdrops

Consult the Dewdrops {1}{U}

Instant
Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Shamans and scholars alike study the stagnant Frondpond waters.
Consult the Scriptures

Consult the Scriptures {1}{U}{U}

Instant
Civilized — This spell costs {1} less to cast if you control an artifact, a creature, and an enchantment.
Counter target spell.
“You won't like what they say.”
—Balasi, Sannurian edificer
  • Scriptures of Urshad
Consume Creation

Consume Creation {1}{B}

Instant
Consume Creation deals 2 damage to any target and you gain 2 life.
In a wicked mimicry of evolution, some constructs began cannibalizing on the success of their brethren.
  • Beyond the Blackwall
Consumed by Fashion

Consumed by Fashion {2}{U}{U}

Enchantment - Aura
Enchant creature or planeswalker
As Consumed by Fashion enters, put two loyalty counters on enchanted permanent.
You control enchanted permanent. It's an Okus planeswalker with “+1: Scry 1” and “-3: Draw a card” and loses all other card types and abilities.
  • Over the Horizon
Consuming Doom

Consuming Doom {4}{B}

Enchantment
Whenever Consuming Doom or another enchantment you control enters, you may have target creature get -1/-1 until end of turn.
Whenever a source an opponent controls destroys an enchantment you control, that player sacrifices a creature.
“See all you ever loved be blown to pieces...”
  • Tides of War
Consuming Flame

Consuming Flame {3}{R}{R}

Sorcery
Consuming Flame deals 6 damage to target creature.
Ferocious — If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn.
  • Goliaths of Nangjiao
Consuming Knowledge

Consuming Knowledge {2}{U}

Sorcery
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Draw two cards. If you cast this spell for its bloodprice, instead scry 4, then draw two cards.
  • Descent from the Highlands
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
  • Memorium Arcanum
Consumption Catalyst

Consumption Catalyst {3}{B}

Enchantment
When Consumption Catalyst enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever you draw a card, each opponent loses 1 life and you gain 1 life.
  • The Empty Throne of Feanav
Contagious Deathspore

Contagious Deathspore {1}{B}

Creature - Zombie Fungus
Deathtouch
Whenever a creature you control with deathtouch deals damage to an opponent, that player creates a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
1/3