2949 cards found
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
“Look at the power these small pieces of ankulith bestow upon me, and you'll understand why this is the path we must walk to save ourselves.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Shock Baton

Shock Baton {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
One always hopes Entelan enforcement won't press charges.
  • Karina's Explorations
Shock Blast

Shock Blast {R}

Instant
Shock Blast deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard.
“Do not let your self-confidence be marred by failure now, student. The more you practice, the better your chances of success.”
  • Goliaths of Nangjiao
Shomi's Journey
Shrine to the Sailor

Shomi's Journey {U}

Instant
Target creature gains hexproof until end of turn.
Monument {2}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Shrine to the Sailor
  • Alkabah
Shoot Down

Shoot Down {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
Derrivan archers shoot arrows with deadly accuracy.
  • K15 Core Set
Shoreline Stormers
Merfolk Vandal

Shoreline Stormers

Creature - Merfolk Warrior Actor
(Color indicator: Shoreline Stormers is blue)
Whenever Shoreline Stormers deals damage to a player, draw a card.
{2}{U}: Target creature can't be blocked this turn.
The world above was overgrown, the world below its strength would loan.
—Villains: The Musical
3/4
Card has other part: Merfolk Vandal
  • Villains: The Musical
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
“Small enough to conceal, yet just long enough to slip through a knight's platemail. Just how I like it.”
—Lysene, Aravant spymaster
Shoupan Shrine

Shoupan Shrine

Land
Shoupan Shrine enters tapped.
{T}: Add {B} or {R}.
{B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
  • Nangjiao In Bloom
Shrine of the Six Pillars

Shrine of the Six Pillars

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Shrine of the World-Shepherd

Shrine of the World-Shepherd

Land - Animus
{T}: Add {C}.
Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control.
{3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
*/*
  • Over the Horizon
Shrine to Those Gone

Shrine to Those Gone

Land
{T}: Add {C}.
{T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
  • Alkabah
Shrine to the Sailor
Shomi's Journey

Shrine to the Sailor

Artifact - Monument
(Color indicator: Shrine to the Sailor is blue)
{2}{U}: Target creature can't be blocked this turn.
The stories were great. The jewels were great. But like all great things, the adventure had to come to an end.
Card has other part: Shomi's Journey
  • Alkabah
Shroud in Stars

Shroud in Stars {U}

Instant
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
“It's been a long time since I've felt this good on my own.”
—Glitch, Drinker of Seas
  • Animus Vox
Shrouded Cackler

Shrouded Cackler {B}

Creature - Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Shrouded Cackler can't block.
1/2
  • A Tourney at Whiterun
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Shuilong Technique

Shuilong Technique {U}

Sorcery
Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
  • Nangjiao In Bloom
Siamang Tale-Singer

Siamang Tale-Singer {G}

Creature - Monkey Warrior Bard
Flash
Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn.
When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
1/1
  • Over the Horizon
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav
Sift Through False Leads

Sift Through False Leads {U}

Enchantment
When Sift Through False Leads enters, exile the top five cards of your library, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}, Sacrifice a Clue: Put a card exiled with Sift Through False Leads into your hand.
  • The Unraveling
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.