Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Flying Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
Double strike, trample Enchantment spells you cast cost {1} less to cast. Whenever you put a lore counter on a Saga you control, Douglass, Star of the Show gets +1/+1 until end of turn.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
When Dream Keeper enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”) Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.
Flying Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx. Cycling {2}({2}, Discard this card: Draw a card.)
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield. {3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
When Driftpicker enters, you may return another non-Crab creature you control to its owner's hand. If you do, create two 1/1 white Bird creature tokens with flying.
It sifts through the Yron Bay at low tide, leaving what it does not want to the birds.
Assault {1}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control assaults, creatures you control get +1/+0 until end of turn.