3197 cards found
Rheila Rachy

Rheila Rachy {1}{W}{B}{G}

Legendary Planeswalker - Rheila
[+1]: Up to one other target permanent gains hexproof and indestructible until your next turn.
[–3]: Destroy target tapped permanent.
[–7]: You get an emblem with “If you would lose the game, instead exile this emblem, shuffle all cards you own that aren't on the battlefield into your library, then draw seven cards. Your life total becomes 40.”
Loyalty:
3
Rhys, Keeper of Scriptures

Rhys, Keeper of Scriptures {1}{U}

Legendary Creature - Human Wizard
Hexproof
Each creature you control with a card inscribed onto it has hexproof.
1/3
  • MSEM Masters 2020
Rhysta of the Roses

Rhysta of the Roses {W}{W}{B}{B}

Legendary Creature - Spirit Knight
Hexproof from mana value 3 or less
{W}: Rhysta of the Roses gains lifelink until end of turn.
{B}: Rhysta of the Roses gains menace until end of turn.
5/5
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
“It has been too long since we had the honor of fighting at your side, Warsong. Where would you have us lead?”
3/2
  • MSEM Masters: Legends
Riddle-Eater

Riddle-Eater {U}{B}

Enchantment Creature - Sand Wurm
At the beginning of your upkeep, you lose 1 life and choose one —
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
• You may sacrifice an artifact. If you do, draw a card.
2/2
  • Riddles of Revio
Ride into the Sunset

Ride into the Sunset {2}{W}

Enchantment
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Another day, another hero.
  • High Noon
Ride of the Hippogust

Ride of the Hippogust {3}{U}

Enchantment
Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token.
Horses get +1/+1 and have flying.
  • Novea
Right to Challenge

Right to Challenge {G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
  • Plagues of Fretport
Right to Rule

Right to Rule {2}{W}

Enchantment
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.)
Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
  • Storytime
Riko, the Paragon

Riko, the Paragon {1}{R}{W}

Legendary Creature - Human Samurai
Double strike
Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player.
Whenever a creature you control becomes blocked, untap it.
2/2
  • Rail War
Rini, Sundial Archcleric

Rini, Sundial Archcleric {6}{W}{W}

Legendary Creature - Human Cleric
This spell costs {1} less to cast for each instant and/or sorcery card in your graveyard.
Once each turn, when you cast an instant or sorcery spell, you may create a 4/4 white Angel Cleric creature token with flying and vigilance.
Under her guidance, the select few can perform the Cosmic Ascension ritual, Rini's most coveted secret.
3/4
  • MSEM Masters Cube
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Rise from Death

Rise from Death {3}{U}{B}

Enchantment
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library.
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
  • Aftermath
Rise of Heroes

Rise of Heroes {2}{W}

Enchantment - Aura
Enchant creature you control
When Rise of Heroes enters or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
Enchanted creature gets +1/+1 for each creature and/or planeswalker you control.
  • Theros Triumphant
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
Rising Tides

Rising Tides {2}{U}

Enchantment - Aura
Enchant creature
When Rising Tides enters, draw a card.
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Rite of Lost Timelines

Rite of Lost Timelines {3}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, each opponent loses 1 life.
  • The Unraveling
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Rius, Temple of the Grandfather

Rius, Temple of the Grandfather

Legendary Land
{T}, Pay 1 life: Add {W}.
{6}{W}{W}{W}, Exile Rius, Temple of the Grandfather from your hand: Target player gains 20 life.
“We do not worship Grandfather. He is the last prisoner left to the Wardens.”
— Rain Zai, Spiritscale
  • Descent from the Highlands
Rivha, Heiress of Pinions

Rivha, Heiress of Pinions {1}{W}{W}

Legendary Creature - Angel Warrior
Flying
Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
3/3
  • MSEM Masters: Legends
Rixia, Rift Shunted

Rixia, Rift Shunted {2}{U}

Legendary Creature - Human Advisor
When Rixia, Rift Shunted enters, target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/2
  • MSEM Masters: Legends