14559 cards found
Collapsing Realities

Collapsing Realities {3}{R}

Enchantment
Whenever a land enters, Collapsing Realities deals 2 damage to each player.
With every passing day, more of Adira fell prey to the natural entropy that Felice had held off for so long, now eager to resume its work.
  • Memorium Arcanum
Collapsing Ridges

Collapsing Ridges

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Collapsing Star Viper

Collapsing Star Viper {X}{R}{W}

Creature - Elemental Snake
Haste
When Collapsing Star Viper enters, you may tap target permanent with mana value X or less.
At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
3/2
  • Love Song
Collared Kugsha

Collared Kugsha {W}

Creature - Hound
First strike
While much of the kugsha's ferocity has been lost to taming, its agility and speed have remained just as sharp as those of its feral ancestors.
1/1
  • Goliaths of Nangjiao
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
  • Elmare: Into the Abyss
Collect the Actors

Collect the Actors {3}{W}{W}

Sorcery
Create a 1/1 colorless Construct Actor creature token for each creature you control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Collect the World Stones

Collect the World Stones {4}{G}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast a permanent spell, add a quest counter.
Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle.
Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
  • Arkadai
Collected Malice

Collected Malice {1}{W}

Riddle Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens.
• If you spent three or more mana to cast this spell, create five 1/1 white Soldier creature tokens.
  • Riddles of Revio
Collector of Fate's Toll

Collector of Fate's Toll {3}{B}

Creature - Spirit Rogue
Once each turn, when you foretell a card or cast a foretold spell, you may create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“In this world, only two things are certain . . .”
4/2
  • Quest for the Roseblade
Collector of Green and Grey

Collector of Green and Grey {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Augmented — Whenever a nontoken creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on it.
1/1
  • Love Song
Collector of Histories

Collector of Histories {1}{B}

Creature - Human Warrior
Whenever a token creature you control dies, each opponent loses 2 life.
“The archivists have floors devoted to Parliament's bickering, but they discount the Zadyk as savages. Our stories may not be written down, but they teach far more valuable lessons.”
2/1
  • The Unraveling
Collector of Memories

Collector of Memories {U}

Creature - Human Wizard
Whenever you draw a card, you may exile the top card of your library.
{3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
1/1
  • Beyond Our Ken
Colocolo

Colocolo {U}

Creature - Cat
Creatures you control named Colocolo can't be blocked and have ward {2}.
{U}{U}: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it.
If sightings of it weren't extremely rare, would there be so many great warriors named after it?
1/1
  • Road to Carü Mapu
Colonial Effigy

Colonial Effigy {2}

Artifact Creature - Scarecrow
Reach
When Colonial Effigy dies, create a 1/1 white Spirit creature token with flying.
The Covenant vanished, and with it, the magic which imposed divine law. All at once, rebellion broke out across the colonies.
1/1
  • The Empty Throne of Feanav
Colony Queen

Colony Queen {3}{B/G}{B/G}

Creature - Insect Noble
When Colony Queen enters, create three 1/1 green Insect creature tokens.
Insect tokens you control have flying and deathtouch.
2/2
Colony Soldier

Colony Soldier {2}{G}

Creature - Insect Soldier
When Colony Soldier enters, create a 1/1 green Insect creature token.
In most hills, the queen only delegates.
2/2
  • Kahembo: Olde Dawn
Colossal Achievement

Colossal Achievement {8}

Artifact Creature - Golem
Trample
Spells and abilities your opponents control can't cause you to sacrifice Colossal Achievement.
Success in the workshop spells success in the field.
8/8
Colossal Camouflage

Colossal Camouflage {G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
“Every time we look for them, the sun goes down before we can find a trail.”
—Dr. Donel
Colossal Greatwurm

Colossal Greatwurm {5}{G}{G}

Creature - Wurm
Trample
Colossal Greatwurm enters with five +1/+1 counters on it.
Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm.
Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
0/0
  • Riddles of Revio
Colossal Hermit

Colossal Hermit {3}{G}{U}

Creature - Crab
Whenever one or more cards are put into your graveyard from your library, exile one of those cards.
Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
2/5
  • Karina's Explorations
Colossus Belt

Colossus Belt {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {4}
Equip creature with power 5 or greater {1}
“Hursar tell secret, belt gives no strength at all. Very good at hiding belly though!”
  • Sparks of a Multiverse
Colpah Charmer

Colpah Charmer {2}{W}

Creature - Cat Rebel
Flash
When Colpah Charmer enters, you may tap or untap target creature.
2/2
  • Oirohpo
Colpah Mystic

Colpah Mystic {G}{G}

Creature - Cat Reflection Mystic
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
1/1
  • Oirohpo
Combat Expertise

Combat Expertise {2}{W}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has vigilance.
  • Seasons of War
Combat Shard

Combat Shard {G}

Sorcery
Until end of turn, target creature you control gets +1/+0 and gains “{T}: This creature deals damage equal to its power to up to one target creature.”
In the realm beyond the Blackwall, one can be anything their mind can power.
  • Beyond the Blackwall