2547 cards found
The Magistrate

The Magistrate {4}{G}{G}{G}

Legendary Creature - Avatar
Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Protection from noncreatures
When The Magistrate enters, judge each creature that convoked it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
  • MSEM Masters Cube
The Marrow Lord

The Marrow Lord {1}{B}{R}

Legendary Creature - Skeleton Noble
When The Marrow Lord enters, search your library for a card with arise, put that card into your graveyard, then shuffle.
Whenever you activate an ability of a card in your graveyard or a creature you control enters from a graveyard, this creature deals 1 damage to any target.
3/3
  • The Petals Wilt
The Masque, Archvillain
The Masque's Machinations

The Masque, Archvillain {1}{B}{B}{B}

Legendary Creature - Human Actor
Deathtouch
Whenever you lose life, you may cast target black noncreature card in your graveyard this turn. If it would be put into a graveyard from anywhere this turn, exile it instead.
Whenever you gain life for the first time each turn, create a 1/1 black Actor creature token.
4/4
Card has other part: The Masque's Machinations
  • Over the Horizon
The Mistake
Animus, Life's Mystery

The Mistake {2}

Legendary Creature
As The Mistake enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Unveil {5} ({5}: Transform this. Unveil only as a sorcery.)
1/2
Card has other part: Animus, Life's Mystery
  • Feanav: The Apothecary's Progress
The Raven Queen of Fretport

The Raven Queen of Fretport {3}{U}{B}

Legendary Creature - Human Noble
When The Raven Queen of Fretport enters, put a -1/-1 counter on each of any number of target creatures.
{2}{U}{B}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/5
  • Plagues of Fretport
The River Treader

The River Treader {1}{B}

Legendary Creature - Spirit
Flying
Whenever one or more other creatures die for the first time each turn, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
1/2
  • MSEM Masters: Legends
The Servant in the Ivory Mask

The Servant in the Ivory Mask {1}{W}{B}

Legendary Creature - Human Warlock
At the beginning of your end step, create a 1/1 colorless Human creature. Put a sacrifice counter on it.
Creature tokens you control with sacrifice counters on them can't attack or block and have “Sacrifice this creature: Add {C}.”
“Our masters deserve only the finest meals.”
2/3
  • Toll Midnight
The Terror of Shady Cove

The Terror of Shady Cove {5}{G}{G}

Creature - Slug Beast
Deathtouch
When The Terror of Shady Cove enters, target opponent sacrifices an artifact. If they can't, create a 3/3 green Slug creature token with deathtouch. Then repeat this process for an enchantment and a nonbasic land.
7/7
  • MSEM Masters: Jumpstart
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act
Theoretical Scholar

Theoretical Scholar {U}

Creature - Human Wizard
{T}: Draw a card. Activate only if Theoretical Scholar is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Ah. It appears I will need first-hand data to judge this theory.”
1/1
  • Quest for the Roseblade
Thicketkeeper

Thicketkeeper {1}{G}{G}

Creature - Nymph
Whenever Thicketkeeper perseveres, add {G}{G}. Until end of turn, you don't lose this mana as steps and phases end. (A creature perseveres when it survives damage.)
2/3
  • Novea
Thief of Mortals

Thief of Mortals {2}{U}{B}{R}

Creature - Manticore
Flying
When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it.
At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
5/5
  • Alkabah
Thirsting Swordmaster

Thirsting Swordmaster {B}

Creature - Vampire Soldier
{1}{B}: Target Knight or Soldier you control gains deathtouch until end of turn.
After he took the regency, Lord Yaran welcomed the disgraced Belmords back into the fold, and back into his armies.
2/1
  • Quest for the Roseblade
Thoctar Yearling

Thoctar Yearling {1}{G}

Creature - Beast
Trample
Stampede — Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling.
A thoctar's size changes as quickly as its temperament.
2/2
  • Alara
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thraben Redeemer

Thraben Redeemer {1}{W}

Creature - Human Soldier
Flash
When Thraben Redeemer enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
“Courage lives in us all. Without it we are lost.”
—Polina Elgaud
2/2
  • Innistrad In Memoriam
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3
Thrinax Sporemother

Thrinax Sporemother {B}{R}{G}

Creature - Lizard
Whenever Thrinax Sporemother or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
Whenever a creature card is exiled from your graveyard, create a 1/1 green Saproling creature token.
New habitats allowed Jund's wildlife to become more tenacious than ever.
3/3
  • Alara
Thriving Budling

Thriving Budling {G}

Creature - Treefolk
{T}: Add one mana of any type that a land you control could produce.
Augmented — At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it.
0/1
Thriving Viper

Thriving Viper {1}{G}

Creature - Snake
Trample
Once each turn, if one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
2/2
  • Nangjiao In Bloom
Thuggish Detective

Thuggish Detective {1}{G}{G}

Creature - Human Rogue Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Thuggish Detective can't be blocked by more than one creature.
When Thuggish Detective becomes renowned, you may destroy target noncreature permanent.
1/3
  • Rail War
Thunderwolf

Thunderwolf {2}{R}

Creature - Wolf
Whenever Thunderwolf attacks, exile the top card of your library. You may play that card this turn.
With howls like thunder, Stensian villagers believe it portends misfortune and disaster.
2/3
  • Innistrad In Memoriam
Thyra, Winter's Warden

Thyra, Winter's Warden {2}{W}

Legendary Creature - Human Scout
Creature tokens you control get +1/+1.
Whenever Thyra, Winter's Warden enters or attacks, you may pay {1}{G/W}. If you do, create Bruga, a legendary 2/2 green and white Wolf creature token.
“No one can survive alone.”
2/3
  • Seasons of War